Home Forums General Discussion Piracy on Indie Games is Outrageously High…

  • This topic has 8 replies, 5 voices, and was last updated 11 years ago by Anonymous.
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    • #8938
      Anonymous
      Inactive

      I really wanted to start an indie project with a friend and hopefully make this somewhat of a full time thing. I was reading an interview with a company called Nexrage and decided to look up some stats and the piracy rate for indie games is higher than 90% it’s ridiculous…

      I always thought gamers supported the indie gaming industry but…But 90-95% piracy rate? Seriously? How does piracy get THAT high? Does this happen for movies/music too? That literally 90% of potential sales are going to people who don’t pay?

      Source: http://www.8bitgamer.com/media/interview/interview-nexrage-indie-piracy-game-dev/

    • #50528
      Aphra K
      Keymaster

      I see they are advocating free to play….

      And the project took a year and a half

      Aphra

    • #50529
      Anonymous
      Inactive

      And the project took a year and a half[/quote:9cc96befe9]
      For a tower defence game…on mobile….really??

    • #50533
      Anonymous
      Inactive

      And the project took a year and a half[/quote:66706d21a8]
      For a tower defence game…on mobile….really??[/quote:66706d21a8]

      How long do mobile games usually take to make?

    • #50535
      Aphra K
      Keymaster

      well I think this indie team were part time…..

      full time…depending on complexity….2-3 months?

      Aphra

    • #50538
      Anonymous
      Inactive

      Depends on the company.
      I would expect if you wanted to make a decent return on it, something like Aphra siad. However, I know some companies take far longer, but I struggle to see how that is financially viable.

    • #50559
      Anonymous
      Inactive

      In their defense they do so indie game development is "iffy" as a full time job…

      It’s definitely possible but I could see any company’s first game taking much longer…Once you iron out the kinks you know what to do for the next game.

    • #50563
      Anonymous
      Inactive

      In their defense they do so indie game development is "iffy" as a full time job…

      It’s definitely possible but I could see any company’s first game taking much longer…Once you iron out the kinks you know what to do for the next game.[/quote:3ef9ae3c57]

      Mobile game should not take longer than 6 months. Now, just to be clear, that is a mobile game that is being used to see a return in revenue.

      If you are making an Indie title just for learning experience then you shouldn’t have to worry as much.

      I’d also note that 90 – 95% piracy sounds the same as 3 – 5% conversion rate for F2P games. Makes you realise just why most games businesses are looking at F2P (among its other benefits).

    • #50594
      Anonymous
      Inactive

      This is an interesting view on piracy if you haven’t read it.
      http://blog.wolfire.com/2010/05/Another-view-of-game-piracy

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