IEEE Games Entertainment & Media conference, will be held in Galway, Ireland 15th-17th August. The IEEE GEM 2018 conference aims to bring together researchers, developers,industry & government partners working on gaming technologies, entertainment, multimedia, Virtual & Augmented reality,IoT, Artificial intelligence & interdisciplinary areas.

GEM encompasses all aspects of gaming and interactive digital media ranging from theoretical advances in algorithmic and mathematical techniques, to new enabling technologies, advanced consumer electronics systems, novel sensing technologies, to socio-economic impacts and unique and original uses and applications of these technologies.

GEM is for scientists, engineers, psychologists, sociologists, mathematicians, programmers and games researchers of all disciplines, united in their interest and enthusiasm for digital games, interactive entertainment & media and the significant uses and impacts these technologies have on our lives.

GEM delegates are encouraged to submit original research works on the above areas. The submission deadline is the 31st of March and this article covers some of the main technology tracks for presenting your research work at the conference.

Track 02 – Mobile& Wearable Technologies: This track has a focus on new mobile & wearable technologies. There have been some really interesting developments in this sector, especially with some of the efforts to develop low-cost augmented reality support for today’s smartphones from DIY cardboard mounting systems to advanced Augmented Reality development frameworks. And we also had killer gaming experiences such as Pokemon-Go which redefined the nature of mobile gaming!

But this track is broader in scope as it encompasses all of the new technologies that are rapidly evolving in the smartphone and wearable sectors, including advanced motion sensing, camera and connectivity technologies. Research into new gaming related applications and use cases are also encouraged.

Have you been developing some research using one of these technologies – please consider sharing your experience with us at IEEE GEM 2018.

Track 03 – Augmented& Virtual Reality: This is a field were exciting new technologies are beginning to democratise the adoption of AR/VR and most recently mixed-reality where a combination of sound, visual cues, haptics and other sensory stimulations are combined to create new compelling gaming experiences.

Several of our keynotes will address related topics, but we also want to gain insights from your research and application experiences with these new technologies.

Have you developed some cool new applications or use cases for the Hollolens? Or perhaps you’ve been working on a new immersive VR simulation? Do consider sharing your work and experiences with us in Galway this Summer.

Track 06 – Emerging Technologies: This track encompasses a broad range of technologies that provide potential gateways to new gaming experiences. New user interface techniques and technologies will fit into this track as can motion or location-sensing and location aware technologies or use cases.

Techniques and applications involving touch & haptics or advances optical displays or sensing methods and advanced motion capture or body-aware technologies are also relevant. In fact any technology that can enable or enhance the gaming or media experience for the user is of interest. We need your contributions at IEEE GEM.

Track 10 – Augmented Spaces: This track takes its lead from our conference theme: “Augmented Spaces and Virtual Worlds”. As consumer electronics technologies continue to evolve with smart speakers moving into our homes, OLED TV panels creating dynamic, photorealistic viewing experiences and advanced soundbars bringing immersive surround sound our living room is turning into an augmented entertainment space. But it can become more – a gateway into new, Virtual Worlds with associated entertainment & gaming experiences that we have yet to imagine.

GEM isn’t limited to technology tracks, and more information is coming on other conference tracks, from societal impacts, to serious gaming and esports.

You can find information on all of the conference tracks here or liaise with individual track chairs here, and if you are ready to submit a paper via EDAS you can go here.

Countdown to the deadline of the 31st of March.