Call for Papers: Special issue on Digital Games and Learning “Learning, Media and Technology” Guest Edited by Liam Murray (University of Limerick) and Cathlena Martin

Learning, Media and Technology is a peer-reviewed journal that provides a
forum for international debates on a diverse range of media used to support
formal and informal learning. Contexts for learning include: early years
education to higher education, as well as in the home, the community and the

In 2006 we would like to publish a themed special issue on digital games and
learning. The use of games created in digital media can provide a powerful
means of supporting learning both formally in the context of schooling and
homework, and informally through personal interest and leisure activities.
Digital games provide opportunities for learners to experiment, explore,
collaborate, develop new skills such as strategic thinking, and engage
deeply with a wide variety of challenging scenarios, simulations and
situations. The penetration of connectivity into homes as well as schools, and increasing access to broadband, has meant that young people and learners of all ages can participate in multi-player online gaming activities. This turn can contribute to the development of new social skills through online learning communities.

We would welcome interdisciplinary contributions on any aspect of digital
games and learning, including:
· The role of edutainment in formal contexts
· Informal learning and digital games
· Young people as creators of digital games
· The impact on learning of multi-player digital games and online communities
· New pedagogies for integrating digital games within formal curricula
· Digital games and media literacy

Please send contributions by October 31st 2005 to Trish Gladdis, Institute
of Education, Manchester Metropolitan University, 799 Wilmslow Road,
Didsbury, Manchester, M20 2RR UK
Tel: +44 (0) 161 247 2010
Fax: +44 (0) 161 247 6830
Or submit by Email: