CGAMES 2006 Dublin
The 9th INTERNATIONAL COMPUTER GAMES CONFERENCE on the theme: AI, Mobile, Educational and Serious Games
22nd -24th November 2006, Dublin Institute of Technology, Dublin, Ireland
CGAMES 2006 is organised by the University of Wolverhampton, UK, in association with the Dublin Institute of Technology and the IEEE Computer Society. Please visit the main website for more information: http://www.scit.wlv.ac.uk/gamecentre/cgmain.html
This conference brings together an international community of experts to discuss the state-of-the-art, new research results, perspectives of future developments, and innovative applications relevant to games development and related areas. For further information, please read on or go to http://www.comp.dit.ie/cgames/
On behalf of our conference sponsors and the conference organizing committee, we hope that you will plan to join us in Dublin, Ireland in November 2006.
Qasim Mehdi (General Conference Chair) q.h.mehdi@wlv.ac.uk
Norman Gough (General Programme Chair) n.gough@wlv.ac.uk
Stephane Natkin (International Programme Committee Chair) natkin@cnam.fr
Fred Mtenzi (local Conference Chair) _fred.mtenzi@comp.dit.ie_
Bryan Duggan and Hugh McAtamney (Local Conference Organisers)
For more information and enquires, please contact the conference administrator:Ms Tarvinder Kaur T.Kaur2@wlv.ac.uk
*CALL FOR PAPERS*
You are invited to submit a paper on any topic related to computer games design, development and education, and particularly papers covering the
se of AI for modelling and programming “believable characters”, mobile games, multiplayer on-line, educational and serious games.
We strongly encourage the submission of papers related to the design and the experiments of original type of games, in particular in the fields of serious games, ubiquitous, mobile, cross media platforms and massively multiplayer on line games, Sound and Music Systems.
*TECHNICAL PROGRAMME*
The conference will cover, but is not restricted to, the following topics.
1. Tools and systems for Games and Virtual Reality
2. AI Tools
3. Mobile and Multi-user Games
4. Games Design
5. Intelligent agents and Game bots
6. Learning and Adaptation in Games
7. Graphics & Visualisation
8. Social/humanities aspects of games
9. Games and Homeland Security
10. Serious Games
11. Interactive Robots and Toys ? New Track
12. Aesthetic approaches to game design ? NEW TRACK
13. Sound Design and Music Systems for computer games- New TRACK
*Special Sessions:* Proposals for organizing special sessions should be sent to any one of the programme chairs.
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*IMPORTANT DATES*
First call for papers 13th June 2006.
Deadline for paper submission 20th September 2006
Notification of Paper Acceptance 13th October 2006
Final Paper Submission and registration 27th October 2006
Papers received after this deadline will not appear in the Proceedings
BEST PAPER AWARDS
The best papers will receive an Award and are refereed for possible inclusion in the International Journal of Intelligent Games & Simulation.
Students are encouraged to attend at a reduced registration fee. They may show a poster and/or demos of their work to the companies present at the conference.
Companies wishing to hire exhibition space for marketing/recruitment purposes are invited to contact the organisers.
Registration and payment in advance is required for all authors.