Computer Games and Art: Intersections and Interactions

Submissions are invited for a special edition of the book series Anomalie,
guest edited by Grethe Mitchell and Andy Clarke, entitled "Computer Games and Art: Intersections and Interactions". The paper can take any form (article, interview, overview, monograph, manifesto, etc.), but previously unpublished work is preferred. No restriction is placed upon the interpretation of the theme.


What new artworks and art forms are emerging from the cross-fertilisation of the videogame world and the art world? How do they interface with the gaming community and the art establishment? Can videogame art play with ideas or is it just meant to be played? Can a commercial computer game be art or is it just well-executed craft? Is digital art just a game? Can art be playable?

These issues and others are to be explored in a special edition of Anomalie: "Computer Games and Art: Intersections and Interactions".

The theme of Computer Games and Art will be interpreted widely, but could include the following:

– Art, whether digital or non-digital, that appropriates or critiques the
aesthetics, conventions, iconography, or technology of computer games in any way.

– Game levels, patches, skins, modifications and interventions as art.

– Interviews with, or monographs by, relevant theoreticians or

– Play and playfulness in digital art.

– Criticism, case studies, histories, surveys, and overviews.

– Studies of the aesthetics and iconography of computer games.

– Computer games as art objects.

– Issues relating to the production, distribution, curation and exhibition
of videogame art.

This list is clearly not exhaustive, and alternative interpretations of the
theme are invited (feedback can be given on proposed ideas). No restriction is placed upon the definition of "computer game" or "art".


Submissions are invited in the form of full papers/articles, though feedback can be given on ideas at an earlier stage. Previously unpublished work is preferred, and should adopt the following guidelines.

– The preferred format for submissions is Word document (.doc)

– The languages for submissions are either English or French (Anomalie is published in English and French).

– All illustrations must be identified with a caption and numbered
sequentially. Illustrations must be placed at the end of the paper, rather
than interspersed in the text.

– All visual and other material must be cleared for copyright by the author of the text. This copyright clearance must be provided, in writing, prior to publication.

– Endnotes should be used for both references and short notes (rather than using footnotes for one and endnotes for the other.

– Submissions should include a short biography of the authors (max 150 words per author).

– Submissions must include an email and postal address for the author(s).


Submissions should be sent via email to Grethe Mitchell at the following

Some feedback can be given on abstracts/outlines prior to the submission of a full paper/article, but this is not a guarantee of acceptance and should not be taken as such.


As we are seeking unpublished articles wherever possible, a decision has
been made to provide an extended deadline for submission. The revised
schedule of submission and publication is as follows:

– Deadline for submissions: 21st November 2003

– Notification on or after: 19th December 2003

– Final revised papers by: 6th February 2004

– Publication: Spring 2004


This special edition of Anomalie is guest edited by Andy Clarke and Grethe Mitchell. Andy Clarke and Grethe Mitchell are co-founders and co-organisers of the COSIGN series of conferences. They have written on computer games, digital art and interactive performance, and also practice in these fields. For more information about COSIGN, see:


Anomalie is a digital arts journal, published in book format, produced by
Anomos – a collective of academics, researchers and practitioners in the field of digital art connected to the University of
Paris 8. The special edition on computer games and art will be issue four of Anomalie. Previous editions were on Avatars and the Body, Digital
Performance, and Interfaces. For further information about Anomos, see:http://www.anomos.org

This call is also available online at the following address: