Wed June 28th 5pm – 7:30pm
Neill Theatre, Long Room Hub, Trinity College Dublin
Imirt, the Irish Game Makers Association is proud to present an evening of talks about game design and culture on June 28th from 5pm to 7:30pm.
The event is in collaboration with the MSc in Interactive Digital Media in Trinity College Dublin and the Trinity Long Room Hub Arts and Humanities Research Institute. We have been able to bring two excellent international speakers to Dublin thanks to support from Enterprise Ireland and Northern Ireland Screen.
The event is free but space is limited so please reserve a ticket here:
‘Game Mechanics as Cultural Expression’
Elizabeth LaPensée, Ph.D. is an award-winning writer, designer, and artist of games, comics, transmedia, and animation. She is Anishinaabe, Métis, and Irish, living near the Great Lakes as an Assistant Professor of Media & Information and Writing, Rhetoric & American Cultures at Michigan State University. Most recently, she designed and created art for Manoominike (2016), a motion game about practices of wild ricing, as well as Honour Water (2016), an Anishinaabe singing game for healing the waters.
‘Interview: Building Games Communities’
Christopher has worked all over the video game industry and its various sectors, including production and press, including several years at Indie MEGABOOTH, growing the company from just two domestic events per year, to over six international showcases in USA, Europe, and Asia. In his spare time, Christopher has organized Dota 2 eSports tournament ‘The Rektreational’, and is an active member of Seattle Indies. He currently runs a co-working office for game developers in Seattle, Indies Workshop.
Imirt 2016 Irish Game Awards presentation
Awards for the inaugural Imirt Irish Game Awards will be handed out in a short presentation.
Brenda Romero, chairperson of IMIRT, was excited to see the results of this year’s competition. “We had a wide variety of entrants from across the sector, including solo independent developers, students and professional development teams,” said Romero. “ It was genuinely a pleasure to see the variety and quality of games being created in Ireland.”
With thanks to:
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