Home Forums Education, Training and Jobs Games Design/Development Courses Reply To: Games Design/Development Courses

#31682
Anonymous
Inactive

right, I was keeping quiet and all, cos I know my opinion is rather harsh, but this is why I am appaled at the course:

From my exam in “Game Technology and Entrepreneurship”

Question 2
a) Demonstrate the use of cloning within a game engine. How can this utility assist greymapping? (7 marks)
b) Describe how to create a new material using a concrete for diffuse, concrete for specular and a material B for normal. (6 marks)
c) Describe the following material used within instinct. Breakdown the following line of code into its consituent parts.
Maptextures\tutorial\setD_misc\concreteMain:BaseDiffuseSpecular{}
(4 marks)
d) Write an animated series material to count from one to ten. (8 marks)
[/quote:4b8a6d017b]
I was gonna comment at length on those actual questions, but I think it speaks for itself. Oh yes, I assure I didn’t make any mistake when quoting, it’s written like that, word for word.
You make your opinion.

My favourite is that one, though:

Question 3

d) Describe a scene which requires multiple particle systems. (5 marks)
[/quote:4b8a6d017b]
I shit you not…

Just for those who ain’t following, this is a Post Graduate Diploma level exam. For a moment there I thought it was English 101: “Use the words ‘smoke’, ‘fire’ and ‘rain’ in a sentence. Extra marks will be earned for the correct use of a passive form verb and an adjective”.

:shock:

I could actually find excuses for the man, but … yeah right.