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> (in my case I’m familiar with ODE).

As an alternate physics engine, Bullet Physics seems to be a lot more active than ODE ( http://bulletphysics.org )

Havok Physics is also free to use on Windows etc.

Even if you are adding your own "wind physics’, having the ability to let a third party physics engine handle the dynamics, and especially collisions, will be a big win as you add more and more features to your app.