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03/02/2010 at 6:05 pm
#45250
Anonymous
Inactive
Here are some reduced and grouped textures. I used 2 X 2048 diffuse textures for all the character. There was a normal and specular map for each also. The weapons had 3 diffuse, 3 specular and 3 normal maps. 6 256 X 256 and 1 512 X 512 for the shield.