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#45858
Anonymous
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When compiling, make sure to check the correct configuration is selected.

As you have a multi-core, checkout threading on XNA.
Give processor affinity a try! e.g. for collision loop – if your game needs one.[/quote:2fd01c5b78]

At the moment I can’t afford buying a new bank of RAM, so I’ll try and see if there’s any optimisation I can apply, both in the update and draw functions; it could be also that the the program is not well structured.

BTW nice machine :wink:[/quote:2fd01c5b78]

It’s the one we won for the Imagine Cup :)