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Wish the lecturers here knew about gaming (as in, non computer gaming).[/quote:5eef9a0b59]

If they don’t, that’s a real shame, cos bets are odds on that if they don’t know about the field of non-computer gaming, they won’t be familiar with how game design is done – i.e. starting with a pen and paper, and designing an experiential play structure leading into formal interaction rules; not starting with a shiny game engine, and throwing in maps and textures and models until you have the same FPS/RTS/etc as has been made since at least 1995.

I bet if you counted, the number of distinct non-computer game types would be some orders of magnitude greater than the number of computer game types, or ‘genres’.