Anyone in the 3D gaming space on how to do realistic water effects using OpenGL or ES. ES preferred? The water would need to behave as if you threw something into it, it would ripple, or the rain hitting the surface would cause small rings on the surface.
Hints? Tutorials online? People to speak to?
(This is for a friend hence the lack of detail. They’re making games)
Ripples aren’t too hard , I saw this months back an thought it was old school clever. http://www.neilwallis.com/java/water.html
Just port code and code in a bumpmap to go 3D.