Home Forums Creative Content Angry Sculpture Finished

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    • #6753
      Anonymous
      Inactive

      Finally finished my last sculpture that as a base is the guy in this post:

      http://www.gamedevelopers.ie/forums/viewtopic.php?t=4933

      Anyway, plenty wrong with him but ran out of time:

      Front

    • #41273
      Anonymous
      Inactive

      Cool, I like it a lot more than the prototype :)

    • #41291
      Anonymous
      Inactive

      Thanks Kyotokid. And ya it is far better than the original prototype, its fair from perfect but its the best figurative work I have done. And hopefully it will help in the coming weeks when I’m looking for a job.

    • #41294
      Anonymous
      Inactive

      Nice work, well done. The face reminds me of Data from Star Trek TNG.

    • #41297
      Anonymous
      Inactive

      polycount?

    • #41300
      Anonymous
      Inactive

      Nice work, well done. The face reminds me of Data from Star Trek TNG.[/quote:97e3f86d16]

      lol, now that you mention it, there was always something familiar about him….

      polycount?[/quote:97e3f86d16]

      This is not for a game, just for study, and for learning zbrush, so its 2.1 million polys’ or tri’s, cant remember which zbrush counts in.

    • #41302
      Anonymous
      Inactive

      Any plans for a runtime version using ZMapper?

    • #41315
      Anonymous
      Inactive

      Any plans for a runtime version using ZMapper?[/quote:6b36141dd0]

      Afraid not, was just a study really, dont have any plans of making it game worthy. Though it could be a good testing ground for as you say Zmapper. But I spent so much time on this I think I would prefer to start something new.

    • #41320
      Anonymous
      Inactive

      cool

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