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    • #8457
      Anonymous
      Inactive

      Long time no post. I’ve been going through a 1940’s period with my personal work lately so here’s an Art Deco styled steam engine. Mainly taken from the Hudson 490 C & O train. It will start evolving though as work continues.

    • #48573
      Anonymous
      Inactive

      Excellent work. Great attention to detail, great use of polygons, great textures, model looks great. You should be working in games. You might have to go abroad though.

      I’m joking of course. There’s no ‘might’ in it. :)

    • #48574
      Anonymous
      Inactive

      Lol, I’m already abroad and working for the last 5 years for SCEE :)

      It’s true though if you are in Ireland and want a dev job on large productions you need to get on a plane.

      Thanks for the comments. There’ll be an environment and additional work on the train to come.

    • #48575
      Anonymous
      Inactive

      Really nice work man

    • #48576
      Anonymous
      Inactive

      Lookin’ good! :wink:

    • #48577
      Anonymous
      Inactive

      Like something straight out of Rapture! Good Job!

    • #48581
      Anonymous
      Inactive

      Hi TheNorthridge,

      Funny thing is the real world train I modelled this off was the one used as inspiration for Bioshock. For now I want to make a fitting hood ornament or additional detail to finish it. Need to knock up some concepts.

      Here’s the Bioshock train

    • #48583
      Anonymous
      Inactive

      Very nice dude. Fair play!

    • #48588
      Anonymous
      Inactive

      Thanks Noely, more WIP stuff inbound …. still fighting with the materials.

    • #48646
      Anonymous
      Inactive

      I’ve only started the interior for the train I’ve been working on. Here’s where tonight leaves it. I’m intending to texture the high-poly fully and bake the maps directly from that …. for fun of course. Designing as I go so changes are likely.

    • #48693
      Anonymous
      Inactive

      I’ve managed to get some time in on this over the last two weekends. For a change I’ve went with modelling and texturing the high poly in Maya. I’ll now bake it to a lower res mesh and continue texturing in PS. After that I’ll need door frames, lights, bag racks and other interior assets to finish it off.

    • #48695
      Anonymous
      Inactive

      Very nice work, I really like the gestalt achieved by your balanced use of texture & colour. It’s aces, two thumbs up!

    • #48697
      Anonymous
      Inactive

      Had to google gestalt, I get the comment now :) Thanks Richard. With this piece I’m aiming to break that "typical gamey" look ( over emphasised details and too much noise/grunge ) by being more conservative and careful where I place details and to what degree.

      I’ll be taking a few days off so there won’t be any major updates for a little bit. I aim to finish the train and interior by the end of the month.

    • #48698
      Anonymous
      Inactive

      And now you have a new word. And now you’re more powerful :) Glad to help.

    • #48753
      Anonymous
      Inactive

      Nice work !

    • #48755
      Anonymous
      Inactive

      I’m loving this Anto! Good job

      Somehow I missed the exterior shots, wowsers.

      -Ivan

    • #48881
      Anonymous
      Inactive

      Here’s an update on what I’ve been up to in my spare SPARE time. This is the low poly interior. Seats and additional assets to decorate the train are in production. For now except for some seam and lightmap issues it’s all going well enough. Material tweaks are also likely.

      Shots from UDK

      @kyotokid – Heh man how’s things ? I hope all is well. I’m still practicing. Someday I want to be good.

      @mikelee – Thanks

    • #49137
      Anonymous
      Inactive

      The old sketching equipment has been dragged out to progress work on this piece.

    • #49175
      Anonymous
      Inactive

      I love your work. Truly brilliant!
      Best of luck,
      Gerry

    • #49274
      Anonymous
      Inactive

      Thanks Gerry,

      I’ve been working on the chair recently here is the high poly model with textures on going in Mudbox.

    • #49275
      Anonymous
      Inactive

      Really nice work man, looking forward to more updates.

    • #49288
      Anonymous
      Inactive

      Thanks Pete. Here’s the completed Hi res asset, fully textured. It’s a mixed bag of elements textured in Mudbox and Maya. Render is from Maya, Mental Ray. Next up will be the baking to a low res mesh and moving to UDK to try out tessellation with it.

      I’m also going to see if a final texture pass can be completed in Mudbox on the low res model.

      So far this project has been a blast. Can’t wait to get it all together as I’ve been imagining it in my head. Still a while to go yet.

    • #49423
      Anonymous
      Inactive

      I’ve decided to wrap this asset up for now and present it. The train will still be used in an upcoming environment produced throughout 2013 so it may get a little more polish in the future.

      The main things being some additional noise and grunge in the textures. Starting out the intention was to keep the train clean and maintained as per reference and not to over do the grunge/noise. I feel the front could have done with a little more wear in hindsight and some additional geometry details.

      Overall I’m happy with the results and have learned a bit so on to the next challenge

      More images can be found here as not to spam the thread.

      http://www.antodonnell.com/art_deco_train.html

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