There are some great texture artist/ modeller (Max or Maya) opportunities there. I worked for Brown Bag recently on a short contract and thought it was just an amazing experience. A lot of 2D/3D games artists skills will translate well for use in their production pipeline.
I’ve found that film companies tend to have a much better knowledge of 3d packages than games companies really need to be bothered with. So I learned a lot of new stuff about 3DSMax in just a few days….and I’ve been using Max for over ten years.
Any 3D modellers or texture artists out there looking for work should definitely send on their CV.