Home Forums Business and Legal Copyright protection for games

  • This topic has 4 replies, 3 voices, and was last updated 17 years ago by Anonymous.
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    • #6404
      Anonymous
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    • #39507
      Anonymous
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      Does the fact that both games in the example were copies of an existing game (pool) have any bearing? I mean, the graphics aren’t too different from what you see in a televised pool tournament with a top down camera?

      What if it was an almost direct clone of an original game concept? (thinking great giana sisters here) could that be any different in a judges eyes?

    • #39509
      Anonymous
      Inactive

      Does the fact that both games in the example were copies of an existing game (pool) have any bearing? [/quote:eacb7fd1e8]

      None whatsoever.

      The exact same rationale would apply between (say) a Counterstrike frame and a Battlefield frame, both showing a weapon in perspective from the bottom right of the GUI, elements of info (ammo count, frags, etc.)) and a three-dimensional environment.

      What if it was an almost direct clone of an original game concept? (thinking great giana sisters here) could that be any different in a judges eyes?[/quote:eacb7fd1e8]

      Again, no – that’s the very point of the judgement and of my own little excerpt underneath: unless the game is a carbon copy visually (and for the extent of what that means, again refer to the images ;)), it makes no difference whatsoever – there is no copyright in the game mechanics/the ‘gameplay’, only in the code which makes it happen onscreen.

    • #39525
      Anonymous
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    • #39526
      Anonymous
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      Well noted Deek (couldn’t remember it/didn’t come up in my search :oops: )

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