Home › Forums › Creative Content › Course Project : Screenshots
- This topic has 16 replies, 7 voices, and was last updated 19 years, 7 months ago by Anonymous.
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18/05/2005 at 3:40 pm #4142AnonymousInactive
Hi all. Here are some screenshots of my project at college (HNC ICE), my real first attempt at making something with the engine we are using. The curse ends in a few weeks, so I will post any updates if they get done in time. Next project : Dare to be digital, cant wait !
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18/05/2005 at 3:54 pm #21326AnonymousInactive
nice work..
looking forward to seeing more.
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18/05/2005 at 4:24 pm #21327AnonymousInactive
Isn’t your course a programming course??
Do you guys do your own art or how do ye get it ? -
18/05/2005 at 4:29 pm #21328AnonymousInactive
You do everything. Modeling, texturing, programming, music, level design, anything to do with developing a game, we do it :D
In the first part you do basic programming leading up to making simple 2D games. Basic things like photoshop, art classes (storyboarding, character sketches ect..) and also make games with exsisting 2D engines such as game maker.
After that you get on to DirectX, making your own simple engine, 3D Max (texturing, modeling, animation ect…) music and audio, and also working with the engine you will be using to make your final game project.
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18/05/2005 at 4:34 pm #21329AnonymousInactive
Bloody hell!
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18/05/2005 at 4:38 pm #21330AnonymousInactive
Yup. Its a lot hard work. You do more in a few months that most university courses do in a year. You can see some of the students work on our forums. (www.silvertonguesoftware.co.uk)
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18/05/2005 at 4:39 pm #21331AnonymousInactive
you’d be hard pushed to find a university which does that in a 4 year degree..
good going.
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18/05/2005 at 4:41 pm #21332AnonymousInactive
Yeah its a lot of hard work, but well worth it in the end. As much as I have loved doing the course this past year and I would happily do it again, I just cant wait to have a social life again once Dare is over. :shock:
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18/05/2005 at 5:14 pm #21333AnonymousInactive
Bloody hell![/quote:2f563be586]
yip, we cover all that and more. we also covered a unit on games history, business start up, etc. its alot of work, which requires alot of out of class work, but everything is there. it finishes up around the 3d of june, so we are all finishing up our projects now. I strongly advise anyone interested in taking a course on game development to apply for this course. :)
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18/05/2005 at 6:27 pm #21336AnonymousInactive
Sounds really good!
What engine are you guys using may I ask?
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18/05/2005 at 7:12 pm #21343AnonymousInactive
Reality.
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18/05/2005 at 8:26 pm #21344AnonymousInactive
Looks like I might be able to pass you after all.
Seriously, looking good. These projects are definitely going to be enjoyable marking.
BTW – get me to show you how to take out the demo player text.
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18/05/2005 at 10:41 pm #21352AnonymousInactive
Yay, I’ve passed ! ! Does that mean I can stop working on all the other assignments now. :P
Update :
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19/05/2005 at 8:42 am #21355AnonymousInactive
If you do so many different things…it kind of has to be asked, how much detail does the course go into each of them?
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19/05/2005 at 9:45 am #21361AnonymousInactive
A lot of detail ! but the course is backed up with great lectures who will bend over backwards to make sure you understand everything.
I knew nothing about 3DMax when the course started yet within a few weeks of the module starting, I was confident with modeling virtually any kind of object / scene. The above renders were all made in 3D Max (including textures) before importing it in to the engine
I had some knowlage of Basic / Visual Basic / C / Pascal when I started but never used c++ before. We started DirectX programming a few months ago (3 or 4 I think) and now we can confidently program a basic engine with lighting, movement, drawing the map from a data file (so you can make a level editor) ect……
It does require a lot of work outside the class but its worth every second.
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19/05/2005 at 10:56 am #21364AnonymousInactive
You do everything. Modeling, texturing, programming, music, level design, anything to do with developing a game, we do it :D
In the first part you do basic programming leading up to making simple 2D games. Basic things like photoshop, art classes (storyboarding, character sketches ect..) and also make games with exsisting 2D engines such as game maker.
After that you get on to DirectX, making your own simple engine, 3D Max (texturing, modeling, animation ect…) music and audio, and also working with the engine you will be using to make your final game project.[/quote:c4ee239ecb]
i can vouch for that. did the course last year. it is pretty intensive. screenies are looking well. well done. cant wait to see project finished.
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19/05/2005 at 5:24 pm #21391AnonymousInactive
Nice!
Still havnt heard anything back from Artifical Studios about Reality. Might give the Epic address a go….
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