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- This topic has 8 replies, 6 voices, and was last updated 20 years, 8 months ago by Anonymous.
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07/04/2004 at 9:53 am #3096Aphra KKeymaster
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28/04/2004 at 8:16 am #11885Aphra KKeymaster
did anyone learn anything new or find the DMI conference of use?…Couldn’t make it myself in the end.///
Aphra.
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28/04/2004 at 4:10 pm #11912AnonymousInactive
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29/04/2004 at 11:38 am #11921AnonymousInactive
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29/04/2004 at 11:51 am #11922Aphra KKeymaster
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29/04/2004 at 2:41 pm #11926AnonymousInactive
I too would love to hear any feedback as I couldn’t make it either.
Maybe Peter (meedja) could provide some insight assuming of course that he is not prohibited from commenting due to his involvement.
Alan
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29/04/2004 at 4:12 pm #11927AnonymousInactive
Im obviously coming from the games perspective – there may have been some stuff for the digital media crowd to take home with them.
I didn’t find anything useful at it really. The Lord of the Rings guy was interesting enough it has to be said but then “sure dont we all love the Lord of the Rings” Peter Mee presented well although the IGDA subject matter is stuff I’ve heard before – no offense Peter. Martin Bradley’s stuff (Axis 3) was mildly interesting and I would maybe at some stage ask a few more questions about it – we weren’t really given the opportunity on the day due to time running out on the games section. I’m a bit sceptical of his offerings to the game community but he made a good effort with his presentation media I have to admit.
We took up a stand at it – there was like 4 stands altogether. It was not worth the money by an stretch of the imagination. The contacts made at it were minimum and the space for stands well…..a corridor.
It was our first ever time taking a stand at an event and it went well in that the stand looked good and stuff.
Anyway.. i’m a bit of a grumpy pants…. SO THERE!!
Mark
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29/04/2004 at 4:42 pm #11930AnonymousInactive
I’d pretty much agree with Mark’s summation, with following caveats…
– Peter did indeed do a very good job on presenting out the IGDA’s mission; the presentation was aimed at a very general, non-games specific audience, and personally I htought it was first class
– I thought the ‘setting up a digital media trade body in Ireland’ was interesting, but don;t think it’s going to change anything here though. Who’s going to take it on? It’s beeen talked about for the last 3 years or so, and nothing’s happened. As far as I can see, the IGDA is the only extant trade body, and we cater to a rather niche industry demographic compared to the rest of the digital media industry in Ireland
– the Nokia presentation by Gavein Barret was also pretty enjoyable, but there was niothing earth-shattering in it. Of interest was their portable media center (looks like the Ngage’s bigger, uglier brother) which is being launched soon (this week?)Other than that (and Richard Baneham’s entertaining talk), it was pretty dull over all, and I’m not sure I could fully recommend it to anyone
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30/04/2004 at 2:46 pm #11946AnonymousInactive
I think part of the problem with this kind of thing is the boad audience. Digital media is a broad church. This is typified in this thread – some people found the games panel old hat but I’m sure there were other audience members who were fascinated by the degree of organisation we have acheived, the technology demos etc.
By the same token, I found the morning sessions rather tedious – some similar issues to the games industry but focused on film & tv with some internet thrown in.
I think the conference was too broad to be of any real interest (or use) to anyone. It was not helped by the fact that it started 45 minutes before the advertised time on the website and some sessions were dropped without warning. (I was looking forward to the financing session, in particular). Also, the promised sms voting failed to appear.
Don’t think I’ll bother next year.
Peter
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