Home Forums Creative Content Enduring Fragments DARE’ 06 update

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    • #5489
      Anonymous
      Inactive

      Hey all its Aaron here from Enduring Fragments. First let me start by saying it was always our original intention to stay more active on this forum with all of us giving frequent updates. Obviously that hasn’t happened given the schedule we have over here which is usually 9-9.

      Anyway we’re all doing very well and you’ll be pleased to hear the game is coming along quite nicely, having an alpha/near beta version for the past week and a half or so.

      Anyway i’m the character modeller & animator of the team (Pete may disagree there :wink: ) so here are a few character renders. I think the rest of the guys have some updates for you all too.

      http://img337.imageshack.us/img337/6956/oznpcta1.jpg

      http://img331.imageshack.us/img331/5461/oldmansq7.jpg

      http://img523.imageshack.us/img523/3462/mystep8.jpg

      http://img523.imageshack.us/img523/2075/henrysn2.jpg

      For anyonewho wants to enquire further on our project you can reach me here -> aaron.collum@enduringfragments.com.

      Might I also just add for anyone reading this thats interested in going to DARE next year, its absolutely brilliant and I would reccomend it without a moments doubt. I think its one of the few times you’ll get to work on something you love and have a lot of talented individuals always there to help. In short keep the head down, you’ll learn so much over here. (current quality/lack of work not withstanding :oops: )

    • #32806
      Anonymous
      Inactive

      Excellent stuff buddy!
      Really loving the second character, can just imagine him with a real old school posh english accent!

      (Nice little initals logo too!)

    • #32807
      Anonymous
      Inactive

      Good work :) looks well.

      Dave

    • #32808
      Anonymous
      Inactive

      cheers dude, preciate that cos I know where your bar is set quality wise. You notice the first guy is oz hehe lmao when i saw it rendered first, Im going in too though :oops: so I cant say too much.

      The old guy is actually inspired by my next door neighbour who died earlier this year, a little tribute to him, loved the tweed he did, good man too.

      How’s life in Popcap treating you. Loving it over here, love the work and the team atmosphere, serious craic at home in the evenings too which is always good, pity I’m the but of most of the jokes but hey….taking several for the team, a small price to pay eh?

      Anyway Im off to animate some old style put your dukes up action… LaterZ

    • #32810
      Anonymous
      Inactive
    • #32811
      Anonymous
      Inactive

      Explosive diarrhea was a big killer in those days…..

      ….also…..The Rusty Salmon???? :P

    • #32812
      Anonymous
      Inactive

      We put that in just to spite Aaron (the epitath i mean).

      The rusty salmon was my creation unfortunately. No one could think of a name for the pub so i, jokingly said the rusty salmon and everyone liked it so we went with it.

    • #32813
      Anonymous
      Inactive

      Ah no you had to put up my headstone didn’t you, on your’s I wanna see cause of death….. the gout! Anyway back to work for me

    • #32814
      Anonymous
      Inactive

      Those models look really good!

      Keep working hard – there is a shiny new penny in it for you if you do

    • #32815
      Anonymous
      Inactive

      Excellent work guys, been really looking forward too seeing how things were going for you for awhile. :D

    • #32816
      Anonymous
      Inactive

      Woohoo (rubs shiny penny in glee)…

      Thanks Kyotokid & Gizmo, much appreciated. We try anyway, we’ll “Try” keep the updates flowing ever few days

    • #32819
      Anonymous
      Inactive

      Once that it the only thing thats “flowing” if you know what I mean…….

    • #32821
      Anonymous
      Inactive

      great work, guys – shaping up nicely.

      What’s the story with Rule of Thumb, the Northern Irish team? Haven’t heard anything from them… Be nice to get an update on how they are getting on

    • #32822
      Anonymous
      Inactive

      Were all on the same floor so we see the guys from rule of thumb pretty often. Sound bunch of lads and the last time we played their game I have to say it was looking quite nice, at ab apha/very near beta stage but all the mechanics were in place. They’ve designed it so the minute you pick it up you instantly know what your doing, very intuitive. I’ll get on to Hugh to post some progress reports.

      In response to Nooptical I can assure you thats all that flowing, I think were considered very poor irish by the canadians in that respect, but hey if I wnated to drink i’d have worked in a pub for the summer right.

      (looks toward sky in pensive thought….. I hope he didnt mean explosive diarrheoea) **sighs**

    • #32825
      Anonymous
      Inactive

      The latter is indeed what I meant……. :P

    • #32826
      Anonymous
      Inactive

      Trust u to come up with that Dave.

    • #32827
      Anonymous
      Inactive

      Alrite lads congrats on the work its very impressive im really looking forward to seeing the final product and how the results go best of look ill be keeping in touch with ye when ye get back aaron and ozz models looking very nice indeed well impressed

    • #32828
      Anonymous
      Inactive

      Im gonna have to stop this right now chris, theres only 1 z in Oz. Ud think after knowin me for 3 years that ud be able to spell my name.

    • #32829
      Anonymous
      Inactive

      Hey Ozz…cut Chris some slack.

    • #32830
      Anonymous
      Inactive

      Dont get me started on u, no optical. :lol:

    • #32831
      Anonymous
      Inactive

      Hi, Brian Lelas here, I’m level designer / script writer for Enduring Fragments. Here are a few shots of recently made locations. I’d like to add that these are still unfinished and subject to change.

      Graveyard

      http://img386.imageshack.us/img386/5302/graveyardoi9.jpg

      Victoria Street

      http://img100.imageshack.us/img100/7947/street01po1.jpg

      OverLook of Street from Inside Building

      http://img222.imageshack.us/img222/7475/victim01xv3.jpg

      I’ll post some more images when I get some time!

    • #32832
      Anonymous
      Inactive

      They’re looking really good! I love how it looks so spooky!

    • #32833
      Anonymous
      Inactive

      It’s great to see some screenshots from a game that actually has a bit of atmosphere rather than simply some utterly stunning visuals of whatever current tech is all the rage in the unreal engine or whatever. I’ve gotten very jaded lately of the “same guns, same levels, same gameplay, new improved graphics” style of presentation that is omnipresent, and this stuff is really fulfilling change.

      Good work, keep it up.

      Dave

      ps I’ve changed the images to links to keep the page shape not too wide. hope tihs is ok.

    • #32834
      Anonymous
      Inactive

      are they in game screengrabs? nice fog effect, what process did you use to create it?? are you guys using the instinct engine for your project?

    • #32835
      Anonymous
      Inactive

      Fantastic atmosphere!

    • #32836
      Anonymous
      Inactive

      are they in game screengrabs? nice fog effect, what process did you use to create it?? are you guys using the instinct engine for your project?[/quote:a95d3e9040]Richard, they’re doing a mod in Unreal 2.5

    • #32837
      Anonymous
      Inactive

      Yeah they are all screen grabs. Unreal all the way. The fog is an unreal effect, just needs tweaking where-ever u want to change the size, colour etc. Brian can go into it into more detail.

    • #32838
      Anonymous
      Inactive

      Yeah thats cool, Blame me for the page width *ahem.

      The screenshots from Brian are in game alright. Were modding unreal 2.5 currently. I’m not exactly sure of the wizardry hes using (I think he maybe using saphires to open the gates of Girash).

    • #32839
      Anonymous
      Inactive

      Yes these are all in-game graphics. And to be honest, they aren’t in a particularly good resolution so the anti-aliasing should be nicer when you’re playing it.

      We’re using Unreal 2.5 for the game. The fog was made using Unreal’s built-in emitter system. It’s pretty handy. It’s pretty much sprites, but handled in a different way.

      Thanks for all the encouraging comments guys. We’re having a tough time over here hours-wise but it’s paying off when we hear good stuff like that. Hoping to have some more shots to put up soon. Working on a variety of areas at any one time so they should all be coming together nicely very soon.

      If you have any more questions, feel free to ask away.

      :)

    • #32840
      Anonymous
      Inactive

      For the attention of anybody that knows Nifty… his mug should be adorning your screens hopefully later today. hehe…hes gonna be the corpse. I’ll keeps you all posted.

      So may I start the thread for facial alterment?

      Seriously though i’m off to do some work or the corpse may be me instead.

    • #32841
      Anonymous
      Inactive

      I’ve seen the picture before it needs to be undead-ified and lets just say it won’t need much work

    • #32842
      Anonymous
      Inactive

      “Work on the corpse” eh, that might be taken wrong by some people.

    • #32843
      Anonymous
      Inactive

      “Work on the corpse” eh, that might be taken wrong by some people.[/quote:b0a9860363]

      Considering its BronX we’re talking about I figure they’d be pretty much on the money

    • #32844
      Anonymous
      Inactive

      Give Aaron a few WKD’s and he’d hop on anything…….

    • #32845
      Anonymous
      Inactive

      Yes these are all in-game graphics. And to be honest, they aren’t in a particularly good resolution so the anti-aliasing should be nicer when you’re playing it.

      We’re using Unreal 2.5 for the game. The fog was made using Unreal’s built-in emitter system. It’s pretty handy. It’s pretty much sprites, but handled in a different way.

      Thanks for all the encouraging comments guys. We’re having a tough time over here hours-wise but it’s paying off when we hear good stuff like that. Hoping to have some more shots to put up soon. Working on a variety of areas at any one time so they should all be coming together nicely very soon.

      If you have any more questions, feel free to ask away.

      :)[/quote:4924bd1a42]

      thanks tony.

      Whats unreal 2.5 like to work with? did it carry a heavy price tag or was it licensed for you guys?

      I remember this time well last year in the dare camp, i think we were actually at the games festival show casing our game to the public which was a real buzz. Wait till the last 2 days before your presentation, you will then know what tough is, hours-wise!! we tried to get 24 hour access to the labs if i remember correctly for the last week before the presentation, but i think we only got the last two days!

    • #32846
      Anonymous
      Inactive

      least I have the excuse of a few Wkd’s Nooptical :wink:
      I’m gonna be in so much trouble when the missus reads this :cry:

    • #32847
      Anonymous
      Inactive

      Yeah our game is a mod so we don’t need to pay for the engine. Yay!

      We’re pretty sure that the 24hour access is the same this year actually, just the last few days.

      Unreal is great to work with for the most part. I’m building the level geometry in the engine itself and that is actually not as hard as you’d think. It takes a bit of practice to get some nice stuff working but it looks beautiful with Unreal’s lights. You could technically build everything in Max and export it in, but you can do more on screen if you go by Unreal’s geometry so it’s a fair trade. In those shots, just about everything in them would be from the engine aside from the curtains, the trees, the windows and the lamp-posts.

      It’s really hot in our lab. Which doesn’t help.

    • #32848
      Anonymous
      Inactive

      It’s really hot in our lab.[/quote:850c1fcdb0]

      Thats just me. :lol:

    • #32849
      Anonymous
      Inactive

      After contacting Epic directly we decided to go with a mod development. This means that we are acting under the same restrictions as any other user of Unreal Tournament 2004 as regards licencing.

      In many ways Unreal 2.5 is a great engine to work with. We do not need to worry about tool development in most areas, and it can accomodate almost any visual assets we care to create.

      We had hoped that Unreal tournament 2007(Unreal 3) would have been released before the competition, but that did not occur. As a result we can’t produce to a next gen standard. That is not necessarily a bad thing, we simply wouldn’t have the time to take advantage of those features consistently in all areas over a 10 week period.

      As for lab access, we will have 24 hour access for a short time at the very end of the competition, but we won’t be participating in any showcases other than the competitions own.

      Hours wise we’re already on 9 to 9 in the labs followed by futher work on our own machines/refill pads and whiteboards back at home. Occasionally we eat and sleep too, but I’m not encouraging such blatant self indulgences (JOKE! my cattle prod ran out of batteries by mid week 2)

    • #32850
      Anonymous
      Inactive

      Xero is the resident pimp in here

    • #32851
      Anonymous
      Inactive

      It’s really hot in our lab.[/quote:fb028ba583]

      Jebus…what are you guys doing in there…….

      ……on second thoughts….I don’t want to know….

    • #32852
      Anonymous
      Inactive

      Its honestly about 35 degrees in here. Its like working inside a PC with no fan.

    • #32853
      Anonymous
      Inactive

      Xero is the resident pimp in here[/quote:265ce26137]

      ..but the goldfish in his platform shoes didn’t make it through the heat wave

      :cry: RIP Nemo, Flipper, Sharkey and George :cry:

    • #32854
      Anonymous
      Inactive

      looks like the heats getting to you guys now! :lol:

      whats your plans for after dare?

    • #32855
      Anonymous
      Inactive

      sleep, and then a holiday

    • #32856
      Anonymous
      Inactive

      Plans after Dare are to have no plans at all.

    • #32857
      Anonymous
      Inactive

      I would love to be an artist, be it character or environment although i am leaning alot more towards environment. Hopefully this can be a stepping stone to get myself that much closer to a company of some sort.

    • #32858
      Anonymous
      Inactive

      Without doubt to get some industry experience. Dare is a great ice breaker industry wise we’ve been told but I dont think its something we’ll be able to trade on for longer than a month or two if that makes sense.

      So if anyone out there needs a tea maid for a games company or whatever then I dont mind telling you I make an exceedingly good cup of chai tea

    • #32859
      Anonymous
      Inactive

      Oh we were being serious?

      Masters in Digital Games Theory & Design at Brunel, London, hopefully combined with some sort of industry placement. Been talking to some folks up here and it seems to be on track.

    • #32860
      Anonymous
      Inactive

      Well if we were meant to answer seriously then I reckon I’ll be either goign for games work or something to do with writing. Dare has been a bit of an eye opener in many ways.

      Is there anything to be said for level design jobs?

    • #32861
      Anonymous
      Inactive

      Dare is a great ice breaker industry wise we’ve been told but I dont think its something we’ll be able to trade on for longer than a month or two if that makes sense. [/quote:75130dfa3c]

      Dare is something that is excellent for you to put on your CV and even better, its something to talk about in your interveiw, but yeah, once you’ve gone through that and signed that bit of paper and started that new job, Dare is gone, but in a good way, because will have served its purpose.

    • #32862
      Anonymous
      Inactive

      Yeah I agree completely omen, the only thing I meant was I dont think we could do nothing for a year (which I wouldnt want to anyway) and then go into an interview expecting dare to make up for that absence. But as far as using it looking for jobs now, I’ve been told it carries a lot of weight.

    • #32863
      Anonymous
      Inactive

      Masters in Digital Games Theory & Design at Brunel, London, hopefully combined with some sort of industry placement. Been talking to some folks up here and it seems to be on track.[/quote:3c733d366f]
      Not Abertay nifty?

    • #32865
      Anonymous
      Inactive

      Abertay don’t do a masters in the field I focus on. Unfortunately, cos I really like this place.

      I’ll be in Brunel because of the content and the people teaching it. The location is also more conducive to me eating that year (I have family and friends nearby if things get tight)

    • #32866
      Anonymous
      Inactive

      I do believe I need to examine the course content in Abertay so. I assume the one in Brunel isn’t as broad?

    • #32867
      Anonymous
      Inactive

      If I remember our last chat correctly I think you’ll be fine here. I fall through the cracks as I’m neother 3D artist nor programmer

    • #32874
      Anonymous
      Inactive

      Hey lads! Shaneo here,
      Just gotta say that your stuff looks amazing, really nice to see it coming together. Cant believe its the same game that was pitched in class last September! Anyways best of luck and give em hell.

      P.S Oz im glad to hear you got that “rash” sorted out, no worries mate it happens to the best of us. LOL

    • #32878
      Anonymous
      Inactive

      As promised for anyone following the thread, not to try and spit and verse but Nifty is dead. So here he is. Forgive the white plane on the second pic, its an opacity map to be used in game for a pool of blood.

      http://img197.imageshack.us/img197/9611/archercloseoe2.jpg

      http://img446.imageshack.us/img446/7295/archerwideca1.jpg

    • #32879
      Anonymous
      Inactive

      I must admit, i really do like your logo :)

      Models like quiet nice too.

    • #32880
      Anonymous
      Inactive

      hehe cheers omen, which one the EF one or the little ajc one?

    • #32881
      Anonymous
      Inactive

      Did he die of profuse bleeding of the armpit? :P

      Both logos rock….the AJC one is best though!

    • #32882
      Anonymous
      Inactive

      I want to work on the Enduring Fragment game!

    • #32883
      Anonymous
      Inactive

      Come one, come all to work for us, were super fun, plus we have cool logos.

    • #32885
      Anonymous
      Inactive

      You guys should win for your logos alone…..

    • #32887
      Anonymous
      Inactive

      hehe cheers omen, which one the EF one or the little ajc one?[/quote:6bfd4a2cda]
      The EF one, the design in the circle.

    • #32888
      Anonymous
      Inactive

      You guys should win for your logos alone…..[/quote:9fe8f6b9a2]

      I agree but alas there is no “Best Logo” award.

    • #32891
      Anonymous
      Inactive

      Well thank you all for the encouraging words on the logos…cos I chose and made both hehe. I wonder could we just make a game on logos alone…. Logo Manager 2007 anyone?

    • #32896
      Anonymous
      Inactive

      Seeing as I just joined I’ll just say well done lads and the game looks to be kicking some serious ass!

      Alan

      (The Mayo bogger across the hall from ye)

    • #32945
      Anonymous
      Inactive

      lookin good guys… keep it up :D

      (the Derry eejit across from ye’s)

    • #32952
      Anonymous
      Inactive

      Here you go folks another update for you, “Camera-Lady” is coming round tomorrow looking for some screens, in game, renders, concept and so on, here is the full version of the scene that should make an appearance on the poster/game logo.

      http://img182.imageshack.us/img182/4880/thestreetri2.jpg

    • #32953
      Anonymous
      Inactive

      To all on the Enduring Fragment Project, great work.. I like the screengrab.. the players have nice poses… and the floathing guy makes the scene look interesting… best of luck…

    • #32954
      Anonymous
      Inactive

      Looks excellent! Really like that image.

      However…I have one tiny little critique to make. It’s just that the walls are all lovely and dark and dirty looking, but the ground looks very bright and clean, and they don’t really blend in well with eachother, most noticeable where the walls meet the ground.
      It is only a small thing though. The image has a really great atmosphere to it too.

    • #32956
      Anonymous
      Inactive

      Alright Nooptical, yeah thats a very fair comment man, I just dont have the time to dirty it out at the moment. Its all hands to the pump like you wouldnt believe now. For the final poster the idea is to add some rubbish, maybe a composite layer or dirt and the like.

    • #32958
      Anonymous
      Inactive

      Yep, completely understand that you guys are under severe pressure at the moment.
      Sure get OzZ to do it, he is probably up to nothing anyways…. :P

    • #32960
      Anonymous
      Inactive

      Listen here you, i………………………………

      Oh wait, yeah i suppose ill do it then. :lol:

    • #32991
      Anonymous
      Inactive

      Halo again, just a little update, im doin some other stuff now so i thought id post a quick pic of the map that we will be using for the game. The idea was a 2d map with the areas we need to be explored done in 3d, hope u like.

      http://img54.imageshack.us/img54/1421/mapei8.jpg

    • #33006
      Anonymous
      Inactive

      Xero, no credit for the person who actually put the map together no?

    • #33008
      Anonymous
      Inactive

      Although you did make it really

    • #33010
      Anonymous
      Inactive

      Hey folks another update again. This is part of the promo material for the game. created by myself and oz, using unreal screenshots 3ds max and photoshop, hope you all like it

      http://img79.imageshack.us/img79/6756/postertestgy5.jpg

    • #33024
      Anonymous
      Inactive

      Very nice! :) Kinda hard to read the text on the book though…..

    • #33025
      Anonymous
      Inactive

      Get some glasses Dave :shock: :shock:

      Seriously though, can u not read it, everyone else thought it was legible.

    • #33029
      Anonymous
      Inactive

      Very nice! :) Kinda hard to read the text on the book though…..[/quote:7741943575]Dave’s right – you need to bring up the contrast on the book and turn it down a little for the background. Not only would this make the text on the book easier to read, but would also help strengthen the composition by directing a viewer’s eyes to what’s most important in the image – the title of the game

    • #33031
      Anonymous
      Inactive

      Well in the beginning we had tried several different colours to contrast the title of book against the cover itself, but due to the fact that we wanted to highlight the “After”, we found that the title overshadowed the “After”, which does in fact tell the reader that the game is about a ghost.

      So with the help of one of our mentors, (fraser, a bloody genius), we went with more of a worn down approach to the title to highlight the “after”.

    • #33032
      Anonymous
      Inactive

      We think that the writing on the book fits well with the theme and setting as well as tone and mood of the game. There was a lot of discussion over the promo stuff and the book itself was one of the main articles of view in these discussions.

      We chose all of these details for a reason and even got some people from other teams to have a look and critique it. Nobody has expressed concern regarding the font, the colour or the positioning of the type in any parts of the poster, so we went with it and stand by it.

      It might also be worth noting that Fraser MacLean had a large input on this, and if you see this guy in action, you seriously wouldn’t doubt him.

      Aaron and Oz put a lot into it and I think it looks pretty damn good.

    • #33035
      Anonymous
      Inactive

      well, I would have to disagree with him on this one!

      It looks pretty good, don’t get me wrong – but that doesn’t mean it can’t be improved.

      There is so much stuff in the picture, and so many secondary (photos) and tertiary objects (the carpet) that stand out MORE than the book, and particularly more than the book’s title. This is partly to do with composition (the placement of the book), and partly to do with the use of colour

      Anyways, as I’ve said to you guys all along this is your project so go with your gut. I’ll see you over there on Wednesday evening. if any of you are free for a jar, get John to drop me a text or IM

    • #33036
      Anonymous
      Inactive

      We’re taking another look at it anyway, you’ll see the result when you arrive!

      Look forward to seeing you over here

    • #33037
      Anonymous
      Inactive

      Heres the poster again, tried to take on board all the advice and stay true to the original yet with a twist.

      http://img228.imageshack.us/img228/5228/efposter2oj5.jpg

    • #33039
      Anonymous
      Inactive

      I will stick to my guns on this also. ;)
      The font style, combined with the color makes it very difficult to notice. Also the positioning of the book towards the top of the image hampers it I feel. The first thing you should notice on the poster, like Tony said, should be the book with the title clearly visible.
      Right now, my eyes are immediately drawn to the photo of the dead guy.

      If changing the font or color is not an option, then I would experiment with some other methods to try and draw the viewers eye to the book. Maybe add a kind of shadow border around the edges of the image, like those vintage movies, which would also fit the time period the game is based in.

      If you are going to do this however, you might need to change the coloring and grain of the image so that it works properly.

    • #33042
      Anonymous
      Inactive

      Just saw the new poster. It is an improvement, but I still don’t think the title, with the red “After” works for me. Again, that could be just personal taste though.[/quote:e5fa2cb4d4]Naw, it’s not – I agree with you.

      two suggestions:
      – tone down the marbling on the book cover itself; this might give more contrast with the cursive script int he foreground (although I think cursive script is hard to read at a glance (which is also working against you, but th period detail is spot on here) unless it’s a large size anyway)

      – trim the left and right edges of the poster and top and bottom to bring the photos and book closer to the foreground and in more focus. This will squarely focus the viewer’s eye on the main content and not the ‘noise’ along the sides

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