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- This topic has 6 replies, 4 voices, and was last updated 16 years, 5 months ago by Anonymous.
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31/05/2008 at 9:18 am #6761AnonymousInactive
Hi
Just to let you know that Free Radicals a game by DIT student Mark Dunne has made it into the top 20 in the Microsoft Imagine Cup this year. Free Radicals is a fascinating game based on the chemistry of the ozone layer.
The gameplay is deceptively simple and addictive, but the interesting thing I found when playing it is how much chemistry you end up learning and are motivated to go and learn! It uses vector style graphics reminiscent of games like Geometry Wars and Darwinia and the graphics and audio style perfectly compliment the theme. Its also a lovely relaxing game to play as you gradually assimilate the strategies, knowledge and techniques required to progress.
It (currently) requires that you have XNA 2.0 installed to play, but I know Mark is working on an installer.
Check it out here: http://seriousgames.ie/mediawiki-1.6.10/index.php/Free_Radicals
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03/06/2008 at 10:08 pm #41322AnonymousInactive
Now available, but you still need an XBOX 360 controller to play it…
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03/06/2008 at 10:35 pm #41323AnonymousInactive
Now available, but you still need an XBOX 360 controller to play it…
http://hyperfileshare.com/d/3e70eb6c%5B/quote:60d0da3709%5D
make a version with out the controller….it looks great and im dieing to play but i aint buying a controller for a console i dont own
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04/06/2008 at 8:21 am #41326AnonymousInactive
Now available, but you still need an XBOX 360 controller to play it…
http://hyperfileshare.com/d/3e70eb6c%5B/quote:c05f8b3b23%5D
make a version with out the controller….it looks great and im dieing to play but i aint buying a controller for a console i dont own[/quote:c05f8b3b23]
Haha, cheap ass. Although should be pretty trivial to hook up DirectInput and take advantage of a standard pad, right? or does XNA not support DInput etc? I have no idea. But it wouldn’t surprise me if it didn’t, as XInput appeared to be very much hacked in DirectX. 8)
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04/06/2008 at 8:52 am #41327AnonymousInactive
I have used a check for the gamepad in my XNA games and switch to keyboard if not present.
if (!GamePad.GetState(PlayerIndex.One).IsConnected)
{
//Use keyboard
}Made the graphic for the controls in help menu switch automatically using same line of code.
I can understand not supporting other pads as it forks the Xbox and PC devs as even though the word is if a controller is compatible with the Microsoft Common Controller Driver model it will work with XNA your gona need external libraries and Xbox support will be iffy as it only likes some usb devices.
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04/06/2008 at 9:56 am #41328AnonymousInactive
I can understand not supporting other pads as it forks the Xbox and PC devs as even though the word is if a controller is compatible with the Microsoft Common Controller Driver model it will work with XNA your gona need external libraries and Xbox support will be iffy as it only likes some usb devices.[/quote:ee01fbcb1e]
Standard way of achieving this is by have a platform independent interface and write platform specific classes which implement pc and xbox;)
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04/06/2008 at 10:06 am #41329AnonymousInactive
Standard way of achieving this is by have a platform independent interface and write platform specific classes which implement pc and xbox;)[/quote:d7596abe1e]
Yep and their is an "#if XBOX" defined by default for small code differences but it does get messy if simply using the "Create a copy for Xbox" project modifier in Visual C#. Maintaining different devs with default setup does not give enough control.
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