Home › Forums › #IrishGameDev in the News › Game Development Processes
- This topic has 6 replies, 6 voices, and was last updated 15 years ago by Anonymous.
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07/10/2009 at 9:51 pm #7454AnonymousInactive
A lecturer has asked me to ask you guys what processes studios are utilising during games development. Agile, SCRUM, SOTP – Seat Of The Pants, Waterfall, CLEANROOM, Test Driven Development etc
Most of these formal processes go out the window during the CRUNCH process (or maybe not). Comments welcome – whats your favourite process and which ones have you seen utilised effectively.
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08/10/2009 at 8:55 am #44705AnonymousInactive
Evolution uses Agile\Scrum (same thing?)
Bizarre uses Agile on one team and something else on the others.
I sort of like Agile, you get tasks, you complete them or flag up your impediments and they (hopefully) get fixed.
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08/10/2009 at 9:48 am #44707AnonymousInactive
I think many studios are experimenting with scrum/agile approaches – a little bit of something from here and there. Anything to break the waterfall approach or notions that we can know whats going to be important at a daily granularity in more than 4 weeks time. While holistically it may seem inferior to not plan out everything to the smallest detail, pragmatically it’s much better to create process than can handle change/noise/errors. Even in industries where the process is very well known and keeps repeating, a failure to have some sort of change-management process is going to hurt – e.g. when a recession arrives.
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08/10/2009 at 10:20 am #44708AnonymousInactive
High Moon Studios are big proponents of Scrum/Agile.
http://www.highmoonstudios.com/insiders/dev_diaries/index.php
Noel Llopis writes a bit more about it here:
http://gamesfromwithin.com/a-day-in-the-lifeAnd Clinton Keith has some GDC slides on Agile here:
http://www.agilegamedevelopment.com/2009_03_01_archive.html -
24/10/2009 at 2:39 pm #44775AnonymousInactive
Scrum has worked very for me in small and large non-game software projects. I highly recommend it.
Gamasutra covered Scrum last year. The Game Development book by Heather Maxwell Chandler also has a section on Scrum.
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24/10/2009 at 9:12 pm #44776AnonymousInactive
We are taught to use SCRUM at the IT-University of Copenhagen and I have used it during all the production I have been part of I can also highly recommend it
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18/11/2009 at 1:46 pm #44901AnonymousInactive
If you want to find out more about Scrum and Agile techniques I’ll be speaking at a seminar in Dublin on 23rd November. Lero (the Irish Software Engineering Research Centre) organised this free seminar and Enterprise Ireland are hosting it at their offices.
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