Hello Havoc users.
First off, it’s a fantastic bit of software. I’ve been given the task to learn and implement the ragdoll system.
Objective – When a character gets blown up or shot, in-game, the ragdoll triggered.
Setup, I’ve set everything up and the characters is dropping down onto the Rigid Body and works great…. now… I want to combine the animation with the rag doll. Character is hit and moves back and then rag-doll is triggered….
Do you do the Rigid Bodies setup while the characters in a T-stand and then animate the impact pose.
What is proper workflow for animation to ragdoll? is it an instant switch? I can’t find any decent tutorials on line and I’ve done all the help menu tutorials. I’d love other peoples insight on this from a setup point of view.