Home › Forums › Education, Training and Jobs › Looking for 3DMax users for paid contract work.
- This topic has 19 replies, 9 voices, and was last updated 17 years, 5 months ago by Anonymous.
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25/05/2007 at 4:50 am #6029AnonymousInactive
We currently have a project in which we need 1250 MAX models, which are in Max 5 format, updated to a later version, with some rigging added for animators. The rigging is basic, such as making the wheels on cars turn, or making propellers spin. Only 50 of the models need organic character rigging and skinning. Some models take as little as ten minutes to do, the most complicated will only take a few hours.
The work is contract work, so you will be expected to work on your own PC, using your own software, at your own time. The work would take one person at least three months to do on his own, so ideally we are looking for three people to do this, and finish it in one month.
Once this part of the project is finished, there will be more work, of a more complicated level, which will require modelling, texturing, rigging and animation, as well as some conversions to and from other formats like Lightwave and Cinema4D.
This is paid work, but it is entry level work, ideal for a person starting out in the industry, or someone who would like to get into animation and film work. We have been going for four years and work with 1500 advertising agencies, film companies and production houses. We have worked with the Royal Airforce, Baltimore Police Department, History Channel, StarWars.com, various other TV documentaries and also with various software companies making 3D programs.
Contact me if you are interested. This can also be part-time work, and you do not have to commit to doing the entire project, if you only want to do some of it part-time, that will also be considered.
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25/05/2007 at 7:27 am #36975AnonymousInactive
We currently have a project in which we need 1250 MAX models[/quote:697736d40a]
You want 13 models a day, for 90 days, by one person, with rigging, which is to include ‘simple’ models like cars and light airplanes? I may be a programmer, but that sure sounds like a lot. Could you tell us what company the project is for, what your expected poly count is and what your own role in it is?
Dave
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25/05/2007 at 7:32 am #36976AnonymousInactive
We currently have a project in which we need 1250 MAX models, which are in Max 5 format, updated to a later version
What do you mean by "in Max 5 format, updated to a later version". Do you mean you need models created in Max version 5, which you will the update? Or do you mean you have models that are in Max 5 and you want them updated for you?
Also more information along the lines of what Skyclad suggested would be very helpful.
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25/05/2007 at 7:42 am #36977AnonymousInactive
I had a look at your website.
It seems to be a bit like Turbosquid, in that you are a resource supplying 3D models, in various categories. However the quality of your products seems to vary quite a lot, from very good to downright poor. Of course, TurboSquid has the same problem as it’s content is created and sold by artists of varying degrees of expertise.Most of your stuff seems aimed at the Poser & Vue markets. Is this true?
Also if you are selling a model of a soldier for $20, what did you pay the artist? Do you pay them for the model, or do they get royalties for each piece sold?
What method do you use to pay your artists? -
25/05/2007 at 9:20 am #36979AnonymousInactive
Sorry I did not go into enough detail in the first post. We have two companies, Vanishing Point is an American company that makes and sells models, but also provides digital assets to our other company. The company this contract is for is Animation Point, an Irish company.
We already have the models, and the models are in Max 5 format, ready modelled and textured. We need these models updated to a later version, because our animators, who work in Max 9, cannot open these models. The animators also need basic rigging, which in most cases will just involve moving the joint centres, etc. Not all the models need rigging, some, like the buildings and plants and furniture, just need to be opened in a later version of Max, and then saved, and checked that all the textures are there. So that is why I say some models will be ten minutes work.
This contract is a steady contract, and the pay is for the conversion of the entire lot of models. This contract has nothing to do with the models sold on Vanishing Point, although we may still, at a later stage, get permsiion from the owner of these models to sell them. These models are intended for use by Animation Point in rendering TV adverts. Animation Point has 300 animators under contract, and they are running out of models to use in the adverts.
If anyone is genuinely interested in the job, they can e-mail me on helgarddebarros@hotmail.com, and I can discuss payment and give you a link to view the models, as well as giving you one or two sample models to look at. Due to our NDA I cannot give out that information on a public forum.
My role in this is that I am a 50% owner of Vanishing Point, and a 50% owner of Animation Point. I am responsible for sourcing and supplying legal and licenced models made by people on the internet, to our animation company, for use in TV, film and animation projects. A lot of the models we source and supply are only licenced for use in animations, not for resale, that is why you don’t see this collection of models on Vanishing Point.
If you need any more information, feel free to ask away.
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25/05/2007 at 9:26 am #36980AnonymousInactive
"However the quality of your products seems to vary quite a lot, from very good to downright poor. Of course, TurboSquid has the same problem as it’s content is created and sold by artists of varying degrees of expertise.
Most of your stuff seems aimed at the Poser & Vue markets. Is this true?
Also if you are selling a model of a soldier for $20, what did you pay the artist? Do you pay them for the model, or do they get royalties for each piece sold?
What method do you use to pay your artists?"This is beside the point, but I will answer this anyway, although this has no bearing on the job offered above: Yes, we do have some models that are poor on our site, and they cost all of $8, whereas the poor models on Turbo Squid cost $200. :-)
And yes, the sale models are mostly aimed at the Poser and Vue markets, because those are the only people who have joined us making and selling models. If someone joined us and gave us Max models, we would sell those. The modellers get paid a royalty on sales, and we pay them monthly by Paypal. We are a small team, only 10 people, and mostly do that because we enjoy it, that is not our main business, that is just a side-line.
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27/05/2007 at 12:57 am #36995AnonymousInactive
Sounds fun. I need as much practice and experience as I can get.
Just going to email you now..
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13/06/2007 at 5:39 pm #37232AnonymousInactive
If the max 5 models won’t open in max 9, have you any way of telling what version could act as a bridge? For instance, will they open in 8? and if updated to 6, will they open in 9?
This just confused me slightly…
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13/06/2007 at 5:57 pm #37233AnonymousInactive
It’s not that they won’t open in MAX 9, but that some of the data from MAX 5 is now obsolete, and the animators need rigged models, with updated features. We are using Max 7 and 8.
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13/06/2007 at 6:40 pm #37234AnonymousInactive
Sometimes, if you go file-> merge rather than file->open in Max 7, 8 and 9 files from Max 5 will open, depending on the amount of animation involved. I suggest downloading the latest FBX import/export plugins for the various Max versions involved, export to FBX from Max 5 and import to Max 7 or whatever. That’ll do the tirck, I have a lot of experience with trying to update older Max 5 (and 4!) files
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13/06/2007 at 7:50 pm #37236AnonymousInactive
… the original models aren’t rigged at all, that is what the people that are updating the models are doing, they are rigging the models.
If you read the first post in this thread you will see that the main thing was to get the models rigged, secondary was to update the models.
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13/06/2007 at 9:22 pm #37237AnonymousInactive
We currently have a project in which we need 1250 MAX models, which are in Max 5 format, updated to a later version, with some rigging added for animators. [/quote:f936e54d14]
There is a clear distinction between an updating job and rigging work, the above suggests to me that foremost you want the models updated from Max 5 and that some of the models don’t need rigging at all, hence the bit about FBX. 50 character models to rig with skinning is substantial, and I’d expect these tasks to pay a lot more than simple conversions/updates/bone insertions, and character rigging is hardly entry level work
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14/06/2007 at 11:47 am #37247AnonymousInactive
Fair enough, I misunderstood. Won’t start picking it apart.
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14/06/2007 at 12:16 pm #37250AnonymousInactive
Thanks for all the interest guys, but I have two people doing the work now, and they seem pretty happy with the work and the pay. I will post a new thread when the next job comes up, and hopefully explain it better next time so that there isn’t this much confusion.
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14/06/2007 at 4:13 pm #37254AnonymousInactive
Hi Helgard,
Were any of the two hires from the gd.ie boards?
Definitely keep everyone posted about new jobs, and even 3D related projects that you have been involved in and can talk about publicly.
Mal -
15/06/2007 at 2:34 am #37259AnonymousInactive
Hi Mal,
Yep, both guys working on the project were from these boards. New jobs are still under discussion, but here is something we are working on:
This is the first of about 200 CGI shots from a live action movie being made in Argentina about the Falklands War:
http://www.hybridculture.co.uk/video/harriertest.m1v
(I compressed this shot a lot, the original is about 24MB, so excuse the quality)Here is one of the story boards, the above shot is the first frame:
http://www.hybridculture.co.uk/video/01.jpgOur part of the project is to provide the planes and ship models, including the pilots, etc, and to help with the English sub-titles and with getting the final thing screened in Europe on the History Channel, etc.
Helgard
(PS. Mal, thanks for telling me about these boards, I have more people now than what I could possibly find work for, lol) -
15/06/2007 at 3:33 am #37260AnonymousInactive
I hope there is still some jobs left… I’ve been out of the country a couple of weeks, I hope you got me recent email.
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15/06/2007 at 4:03 am #37261AnonymousInactive
Yep, I got the e-mail. I have a full day tomorrow, but was planning on giving you a call on Saturday.
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15/06/2007 at 8:50 am #37263AnonymousInactive
I’ll be away from my pc for the weekend… be back Monday sometime. I’m still interested in this project.. keep us posted
James
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15/06/2007 at 9:07 am #37264AnonymousInactive
hey helgard,
I e-mailed you regarding the project.
– Richard
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