I remember hearing that a bulk of the Unreal3 code came from Artificial Studios, (reality engine) which had some sweet physx functionality…
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I wonder…
From what I have heard from the various people involved with Artificial Studios and what I have seen of Unreal3 source code. I don’t think there is much truth to this, Epics Interest was more in the lead programmer of the Enginer, rather than the engine itself (he has since left Epic). I could be wrong but I don’t believe so.
The integration of Physx into RE occured after Epic had bought out all other licenses.