Home Forums Creative Content Mudbox 2009 released

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    • #6966
      Anonymous
      Inactive
    • #42495
      Anonymous
      Inactive

      mmm Maya controls :)

    • #42497
      Anonymous
      Inactive

      Maya Controls :(

      Zbrush controls :( :( :( :( :( :( :( :( :( :( :( :( :(

      so that makes Maya controls :)

    • #42502
      Anonymous
      Inactive

      Looks great! First impressions after half an hour with it though:

      – What, no smudge brush? No clone brush? Where are all my paint brushes? Call this a paint engine!?!

      – What do you mean 11 frames per second on a mesh of 2million? My ZBrush can handle 4 times that.

      – Why do I have to wait a full second after every sculpt stroke before I can make another one? The painting works fine, but I can’t sculpt with that!

      – Why does clicking on any of the Viewport filters result in a crash?
      (Radeon 9600 series card with latest drivers)

      – Have used it for half an hour, and have had 4 crashes already.

      Man, does it look great though! REALLY simple, very accessible, if it would only work as expected, it’d be sweet.

    • #42503
      Anonymous
      Inactive

      – Why do I have to wait a full second after every sculpt stroke before I can make another one? The painting works fine, but I can’t sculpt with that!

      – Why does clicking on any of the Viewport filters result in a crash?
      (Radeon 9600 series card with latest drivers)
      [/quote:f2b48f7b57]

      There are known issues with ATi cards unfortunately, XSI suffered similar problems last year and it seemingly took ATI ages to release a workaround/solution. I managed to subdivide a mesh to 8 million polys and could sculpt and paint in near real time (2k texture, quad core 2.4ghz, 2gb Ram, Quadro card) it wouldn’t let me subdivide again due to memory limitations but i’d be interested to see how it fares on a 64 bit machine. Agreed on the lack of paint brushes, but I can’t wait to give the stencilling and projection a go. Also the SDK for 2009 will be made available soon so hopefully we will see some user built plugins to address shortfalls some time soon.

      Zbrush still seems fatser/smoother…..

    • #42504
      Anonymous
      Inactive

      /offtopic slightly

      My mate was doing some tests at home t’other week, he could get Maya up to 72 million polys on a fairly standard home PC using linux. It wasn’t so hot running under windows.

      Admittedly the update rate made it a little unusable (<5 frames) but pretty cool non the less.

      This lot just released a white paper on "Quantifying performance in 3D modeling and animation software"

      http://www.jonpeddie.com/special/WhitePapers/qualifying-performance-in-3d-modelling.php

    • #42505
      Anonymous
      Inactive
    • #42506
      Anonymous
      Inactive

      Am gutted really, this was so promising. Now I find you can’t blend paint layers, hell, you can’t even move them up or down! I’m not buying a new card just to suit it when ZBrush does the job faster with higher poly counts anyway, and without any real paint tools it becomes next to useless.

      SO disappointing.

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