Home › Forums › Creative Content › Mudbox 2009 released
- This topic has 7 replies, 3 voices, and was last updated 16 years, 1 month ago by Anonymous.
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07/10/2008 at 10:11 am #6966AnonymousInactive
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07/10/2008 at 4:18 pm #42495AnonymousInactive
mmm Maya controls :)
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07/10/2008 at 4:59 pm #42497AnonymousInactive
Maya Controls :(
Zbrush controls :( :( :( :( :( :( :( :( :( :( :( :( :(
so that makes Maya controls :)
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07/10/2008 at 9:45 pm #42502AnonymousInactive
Looks great! First impressions after half an hour with it though:
– What, no smudge brush? No clone brush? Where are all my paint brushes? Call this a paint engine!?!
– What do you mean 11 frames per second on a mesh of 2million? My ZBrush can handle 4 times that.
– Why do I have to wait a full second after every sculpt stroke before I can make another one? The painting works fine, but I can’t sculpt with that!
– Why does clicking on any of the Viewport filters result in a crash?
(Radeon 9600 series card with latest drivers)– Have used it for half an hour, and have had 4 crashes already.
Man, does it look great though! REALLY simple, very accessible, if it would only work as expected, it’d be sweet.
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08/10/2008 at 7:32 am #42503AnonymousInactive
– Why do I have to wait a full second after every sculpt stroke before I can make another one? The painting works fine, but I can’t sculpt with that!
– Why does clicking on any of the Viewport filters result in a crash?
(Radeon 9600 series card with latest drivers)
[/quote:f2b48f7b57]There are known issues with ATi cards unfortunately, XSI suffered similar problems last year and it seemingly took ATI ages to release a workaround/solution. I managed to subdivide a mesh to 8 million polys and could sculpt and paint in near real time (2k texture, quad core 2.4ghz, 2gb Ram, Quadro card) it wouldn’t let me subdivide again due to memory limitations but i’d be interested to see how it fares on a 64 bit machine. Agreed on the lack of paint brushes, but I can’t wait to give the stencilling and projection a go. Also the SDK for 2009 will be made available soon so hopefully we will see some user built plugins to address shortfalls some time soon.
Zbrush still seems fatser/smoother…..
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08/10/2008 at 8:10 am #42504AnonymousInactive
/offtopic slightly
My mate was doing some tests at home t’other week, he could get Maya up to 72 million polys on a fairly standard home PC using linux. It wasn’t so hot running under windows.
Admittedly the update rate made it a little unusable (<5 frames) but pretty cool non the less.
This lot just released a white paper on "Quantifying performance in 3D modeling and animation software"
http://www.jonpeddie.com/special/WhitePapers/qualifying-performance-in-3d-modelling.php
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08/10/2008 at 8:11 am #42505AnonymousInactive
Mudbox customisation coming;
http://www.developmag.com/news/30490/Mudbox-SDK-in-development -
08/10/2008 at 8:18 am #42506AnonymousInactive
Am gutted really, this was so promising. Now I find you can’t blend paint layers, hell, you can’t even move them up or down! I’m not buying a new card just to suit it when ZBrush does the job faster with higher poly counts anyway, and without any real paint tools it becomes next to useless.
SO disappointing.
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