Home › Forums › Programming › OpenGL 2.0 Unleashes the Power of Programmable Shaders This topic has 4 replies, 4 voices, and was last updated 19 years, 7 months ago by Anonymous. Viewing 4 reply threads Author Posts 13/08/2004 at 7:02 pm #3391 AnonymousInactive http://www.sgi.com/newsroom/press_releases/2004/august/opengl.html 06/05/2005 at 8:36 am #20711 AnonymousInactive The very topic I did my dissertation on. I developed a model viewing application which applied a toon shading effect using GLSL…. 06/05/2005 at 10:00 am #20724 AnonymousInactive lk_, can you post a few images of your work, we’re suckers for cool looking screenshots ;) 06/05/2005 at 10:25 am #20726 AnonymousInactive Yeah no problem. Josh “Ghost Rider” Singh over at polycount 06/05/2005 at 10:39 am #20727 AnonymousInactive Very nice! 8) Author Posts Viewing 4 reply threads The forum ‘Programming’ is closed to new topics and replies.