Home Forums Creative Content Prototyping of models for Procedural Audio

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      Anonymous
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      Hey guys,

      Forum newbie here! I’m currently doing a Masters’ in Music Technology at UL and am in the process of thrashing out ideas for my FYP. I’m extremely interested in creating custom models for procedural audio in PureData (audio programming environment) as a more flexible solution to your standard FMod or WWise middleware. The great thing about PD is its open-source nature so integration isn’t that much of an issue (at least using Unity, where the majority of my research has revolved around to date).

      I’m looking for feedback or features (even potential apparent pitfalls/shortcomings) that actual programmers would expect to see to make this a worthwhile project and something that can be expanded upon in the future.

      Regards,
      Cap

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