Home › Forums › General Discussion › The making of Goldeneye This topic has 2 replies, 3 voices, and was last updated 20 years, 2 months ago by Anonymous. Viewing 2 reply threads Author Posts 11/10/2004 at 11:57 am #3513 AnonymousInactive Martin Hollis is a bit of a hero of mine, and here’s a script of the speech he gave at the European Developer’s Forum on the success of Goldeneye: Click Me! I found it a very interesting read, from saying that the level’s weren’t designed to be ‘played’ but to be ‘real’ and that the AI whilst not all that clever was cleverly used. A similar Perfect Dark one would be also aces. 11/10/2004 at 4:26 pm #15047 AnonymousInactive Brillant, Cheers! 12/10/2004 at 9:28 am #15065 AnonymousInactive really good article. ta, Paddy Author Posts Viewing 2 reply threads The forum ‘General Discussion’ is closed to new topics and replies.