Heh, reading about this long tutorial about how to make a texture tile seamlessly by making the borders continuous in Photoshop so it could be used in game, then someone posted in a comment that this could all be done with one command “Make seamless” in GIMP.
*cough* ZBrush users look here–> LINK! Making tileable texture maps has been a staple of 3D artists for years. Traditional methods require 2D tricks that fake depth. Using ZBrush’s unique Pixol technology you can create tileable images with exact depth information to increase your level of realism.
*cough*
*cough* ZBrush users look here–> LINK! Making tileable texture maps has been a staple of 3D artists for years. Traditional methods require 2D tricks that fake depth. Using ZBrush’s unique Pixol technology you can create tileable images with exact depth information to increase your level of realism.
*cough*
:wink:[/quote:6357e24142]
He’s like a walking advert for zbrush :lol:
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