Home Forums Creative Content zBrush w.i.p. (new character) 17th OCT.

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    • #6314
      Anonymous
      Inactive

      Hi!
      Long time no see… checking out Z3 (and lovin’ it)…
      Me lov3 you long time, hope you like!!!

    • #38779
      Anonymous
      Inactive

      nice. you putting this in-game? if so it might be better to do the teeth seperately and put them on a plane on the low poly model maybe?
      the sculpting is very nice. the concept (goblin) is done to death, but at least you have done it better than most ;) wanna see this sculpt baked to low-poly normal map. always the test for zbrush work.
      good luck with this.

    • #38781
      Anonymous
      Inactive
    • #38782
      Anonymous
      Inactive
    • #38783
      Anonymous
      Inactive

      Wow that is pretty fantastic man but to be knit picky I would give some critiques. I suppose first would be the ears but I think these are still in early phase so I shall leave it out. The first issue is the nose to jaw skin, they seem to be seperate when in reality they should be connected.

    • #38785
      Anonymous
      Inactive

      Thanks david4482 and thanks subedei for the constructive suggestions.
      Will keep you updated. ;)

    • #38842
      Anonymous
      Inactive

      Quick update.

      Don’t have enough time to spare on this baby :(

      Anyway…

    • #38843
      Anonymous
      Inactive

      really good stuff. :D

    • #38846
      Anonymous
      Inactive

      Deadly work mate

    • #38939
      Anonymous
      Inactive

      Thanks Pete & Matthew ;)

      The Mouth of Sauron, creepiest dude from The Return of the King…
      Base mesh (outside of Zbrush)… Faze one:

    • #38941
      Anonymous
      Inactive

      You use max to create this? Looking forward to seeing that progress, he is a really cool character. Last Goblin was a great end result btw.

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