Call for Papers – Microsoft Academic Days on Game Development in Computer Science Education

February 22 – 25, 2007
Venue: Aboard the Disney Wonder Cruise Ship

The Microsoft Academic Days on Game Development in Computer Science Education is seeking high quality unpublished original work on the use of Game Development in Computer Science Education.

Submission Deadline: November 5, 2006

Although game development has existed in Computer Science programs for well over a decade, there has been a recent surge of interest in applying game development to a full range of Computer Science courses in colleges and universities nationwide. The purpose of this conference is to share the experiences of faculty involved in the creation and management of Computer Science classes using game development with the wider audience of Computer Science faculty.

Topics should be explicitly related to the use of game development in Computer Science Education, including but not limited to:
*Game development classes in the Computer Science major.
*The use of game development projects in traditional Computer Science classes.
*Games as capstone projects.
*Interdisciplinary collaboration with non-CS disciplines.
*Game development concentrations and majors.
*Laboratory and infrastructure requirements for game development classes.
*The effect of game development classes on the Computer Science student.
*Engaging middle school and high school students in game development.

Contributions will be reviewed on the basis of technical quality, relevance to the topic, significance, and clarity.

Submission Guidelines

Authors are requested to submit their papers electronically via the web at the conference web site at

First time users to this portal should click on New to Proposal Reviewing System? to create an account. Submissions will be accepted beginning October 5, 2006; all papers must be submitted no later than midnight PACIFIC TIME on November 5, 2006. Papers must not exceed five pages and must comply with the official ACM proceedings format using one of the templates provided at:

Authors should consult the conference web site for additional formatting and submission details. One author of each accepted paper will be expected to present the work at the conference. Microsoft will cover this author’s round trip economy air travel to Orlando, Florida plus relevant hotel and cruise cabin expenses. Simultaneous submission of the same (or essentially the same material) to another conference with published proceedings is not permitted.

Submission Process

Proposals will be accepted in electronic form only at Proposals submitted to Microsoft will not be returned. Microsoft cannot assume responsibility for the confidentiality of information in submitted proposals. Therefore, proposals should not contain information that is confidential, restricted, or sensitive.


Proceedings will be published in a conference DVD set shortly following the conclusion of the conference. Selected papers will be invited to a Special Issue of Journal of Game Development.

Important Dates

October 5, 2006: Submission engine available
November 5, 2006: Submission deadline, midnight
November 25, 2006: Notification of acceptance
January 20, 2007: Camera-ready copy due

Program Committee
Ian Parberry (chair), University of North Texas (Dallas-Ft. Worth, TX)
Tiffany Barnes, UNC Charlotte (Charlotte, NC)
Steve Feiner, Columbia University (New York, NY)
Lisa Gjedde, Danish University of Education (Tuborgvej, Denmark)
Ken Perlin, New York University (New York, NY)
Andrew Phelps, Rochester Institute of Technology (Rochester, NY)
Yusuf Pisan, University of Technology (Sydney, Australia)
T.L. Taylor, IT University of Copenhagen (Denmark)
Ursula Wolz, The College of New Jersey (Ewing, NJ)
Michael Young, North Carolina State University (Raleigh, NC)
Mike Zyda, University of Southern California (Los Angeles, CA)

Steering Committee
Kent Foster (chair), Microsoft (Redmond, WA)
Jessica Bayliss, Rochester Institute of Technology (Rochester, NY)
Tiffany Barnes, University of North Carolina at Charlotte
Brad Jensen, Microsoft (Dallas, TX)
Krishna Kumar, Microsoft (Chicago, IL)
John Nordlinger, Microsoft Research (Redmond, WA)
Colleen Wheeler McCreary, Electronic Arts (Redwood Shores, CA)