Digital games comprise a large and fast-growing part of the global entertainment industry. This new MSc programme will prepare graduates to become innovators in this exciting field. It provides a multi-disciplinary and well-rounded education in game conception, design and manufacture, uniquely building on the combined expertise of the Digital Media Centre, and the Schools of Media and Computer Science.

Course Content
This full-time programme will provide modules in game design, programming, project management and cultural analysis. The modular structure of the course will cater for varying levels of experience in each area. Particular emphasis will be placed on integrating skills through group projects. It will appeal to graduates from diverse undergraduate and work experiences, including the visual and media arts, and computer science.

MSc in Digital Games Course Structure

Core Modules Offered:
Authoring Principles
Game Asset Design & Animation
The Business of Games
Ludology and Gameplay
Engine Programming
Group Project Dissertation
Design Principles
Game Modding & Production
Design Practice
Professional Practice – Project Development

Options (subject to resources and demand):
IPhone APP development
Flash and Authoring Practice
Dynamic Web
Motion Graphics
Digital Audio
Digital Video
Screen Tools
Ubiquitous computing
Universal Design
Geographical Information Systems

See for table of pathways through course.

Assessment is by project and coursework. The progamme culminates in the completion of a major group project in digital games with an accompanying research report.

DIT Aungier Street & DIT Kevin Street

Timetable / Hours
The programme is full-time and students will take a total of 30 credits of coursework per semester.

Entry Requirements
Primary degree (Honours 2.2. or better) in relevant disciplines to include Computing, Information Technology, Engineering, Media or Design. Other disciplinary backgrounds will be taken into consideration.

Career Opportunities
Graduates of the programme can pursue careers as game designers, level designers, game software engineers, project managers, consultants, and games analysts.

For further information about the programme, please contact:
Course Co-Ordinator:

Hugh McAtamney
School of Computing
College of Science
DIT Aungier Street
T: + 353 1 402 3282

Full Time – Three Semesters (e.g. September 2009 – December 2010)

For more see