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Game Balance Masterclass with Ian Schreiber
July 3 @ 10:00 am - 4:00 pm
Nearly every game requires some form of balance, whether it be tuning the difficulty curve of a shmup, tweaking character abilities in a MOBA, or balancing individual cards against one another in a TCG. The goal in all of these cases is to create a game that feels subjectively fair to the players.
In this full day hands-on workshop made possible with support from Pulse College and IMIRT, Ian Schreiber will cover this all-important phase of the design process, with a focus on design tools such as mathematical modeling, spreadsheeting, playtesting for balance, and analytics. Attendees will apply these tools with game balance exercises in order to put the theory immediately into practice, thus gaining the skills required to balance their own games.