Home Forums General Discussion converting quake 3 map to doom 3

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This topic contains 2 replies, has 2 voices, and was last updated by  beans_w 12 years, 6 months ago.

  • Author
    Posts
  • #3878

    beans_w
    Participant

    hi. just looking for bit of help. trying to open up a map created in gtkradiant 1.4 for REturn to castle wolfenstein in doom edit. is there a converter i can download, or is there a more simple way of doing it. i know radiant 1.5 supports maps for doom3 but i get the error version token missing when i try and open it in this. any suggestions

  • #18681

    peter_b
    Participant

    well you know theres an editor built into doom 3. its not well documented but its a command you run from the console in doom3

    http://doom.neoseeker.com/DOOM_3/PC/pages/console_commands/

    the extension “editor” loads radiant level editor, if that helps.

    also see for more details:

    http://www.quake3bits.com/htm/tutorials/doom_3_editor_setup.htm

  • #18702

    beans_w
    Participant

    hi. yeah was on them sites. i know all about the console. ive done quite a few maps in doom edit already. i worked it out though. the textures were causing a pro. im just re texturing it now in Doom edit.

    Cheers

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