Home Forums Creative Content Feedback

Welcome to our forums. These forums were active from 2003-2014. We have now decided to close them down, but will leave them here as an archive.

Remember you can send us feedback, news, jobs and content ideas by clicking here.

If you're really stuck for time, email news@gamedevelopers.ie.

You can also follow us on Twitter @gamedev_ie 

 

 

This topic contains 2 replies, has 3 voices, and was last updated by  alan01 5 years, 4 months ago.

  • Author
    Posts
  • #8368

    Sodman
    Participant

    Hi everyone! I’ve just finished the "First Version" of a game I’ve been working on and I’m looking for some feedback!

    The game is for Android (runs on 2.2 or higher) and can be downloaded here:

    https://market.android.com/details?id=ie.sod.game.zezin

    (Or search Zezin on the android marketplace!)

    I’m a student and I’ve decided to make a game for my Final Year Project in College. This is my first attempt at creating either a game or an android app, so there was definitely a learning curve here for me.

    I’m looking for any and all feedback ye might have for me, both positive and negative!

    Cheers.

    [edit]Fixed url – Mark[/edit]

  • #48168

    Faerdan
    Participant

    Hi Sodman,

    As a first game, it’s pretty neat; fair play for getting it out there.

    I will say though that there’s not much gameplay to it, there isn’t much to it and it’s very repetitive.

    You should develop on it further.

    For instance, below is one idea. I’m not suggesting that you actually do this, I’m just throwing some ideas out there.

    Add a pool of points to the game, directly killing an enemy takes a number (say 3) points. Add objects (turrets and/or traps) to the game which also cost points, but which have the potential to kill more enemies. These objects would probably have a limited amount of usage (4 kills) or time (15 seconds), after which time they are removed.

    Points could be dropped randomly by enemies when they die.

    Limiting the number of points a player has would make them have to balance between using turrets/traps and directly killing enemies, which is costly.

  • #48430

    alan01
    Participant

    Hi Sodman,

    As a first game, it’s pretty neat; fair play for getting it out there.

    I will say though that there’s not much gameplay to it, there isn’t much to it and it’s very repetitive.

    You should develop on it further.

    For instance, below is one idea. I’m not suggesting that you actually do this, I’m just throwing some ideas out there.

    Add a pool of points to the game, directly killing an enemy takes a number (say 3) points. Add objects (turrets and/or traps) to the game which also cost points, but which have the potential to kill more enemies. These objects would probably have a limited amount of usage (4 kills) or time (15 seconds), after which time they are removed.

    Points could be dropped randomly by enemies when they die.

    Limiting the number of points a player has would make them have to balance between using turrets/traps and directly killing enemies, which is costly.[/quote:132825ed1d]

    Woo,there are so many.

The forum ‘Creative Content’ is closed to new topics and replies.