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- This topic has 2 replies, 3 voices, and was last updated 11 years, 5 months ago by
Anonymous.
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February 23, 2012 at 7:26 pm #8368
Anonymous
InactiveHi everyone! I’ve just finished the "First Version" of a game I’ve been working on and I’m looking for some feedback!
The game is for Android (runs on 2.2 or higher) and can be downloaded here:
https://market.android.com/details?id=ie.sod.game.zezin
(Or search Zezin on the android marketplace!)
I’m a student and I’ve decided to make a game for my Final Year Project in College. This is my first attempt at creating either a game or an android app, so there was definitely a learning curve here for me.
I’m looking for any and all feedback ye might have for me, both positive and negative!
Cheers.
[edit]Fixed url – Mark[/edit]
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February 27, 2012 at 10:43 am #48168
Anonymous
InactiveHi Sodman,
As a first game, it’s pretty neat; fair play for getting it out there.
I will say though that there’s not much gameplay to it, there isn’t much to it and it’s very repetitive.
You should develop on it further.
For instance, below is one idea. I’m not suggesting that you actually do this, I’m just throwing some ideas out there.
Add a pool of points to the game, directly killing an enemy takes a number (say 3) points. Add objects (turrets and/or traps) to the game which also cost points, but which have the potential to kill more enemies. These objects would probably have a limited amount of usage (4 kills) or time (15 seconds), after which time they are removed.
Points could be dropped randomly by enemies when they die.
Limiting the number of points a player has would make them have to balance between using turrets/traps and directly killing enemies, which is costly.
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April 24, 2012 at 6:53 am #48430
Anonymous
InactiveHi Sodman,
As a first game, it’s pretty neat; fair play for getting it out there.
I will say though that there’s not much gameplay to it, there isn’t much to it and it’s very repetitive.
You should develop on it further.
For instance, below is one idea. I’m not suggesting that you actually do this, I’m just throwing some ideas out there.
Add a pool of points to the game, directly killing an enemy takes a number (say 3) points. Add objects (turrets and/or traps) to the game which also cost points, but which have the potential to kill more enemies. These objects would probably have a limited amount of usage (4 kills) or time (15 seconds), after which time they are removed.
Points could be dropped randomly by enemies when they die.
Limiting the number of points a player has would make them have to balance between using turrets/traps and directly killing enemies, which is costly.[/quote:132825ed1d]
Woo,there are so many.
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