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This topic contains 3 replies, has 3 voices, and was last updated by  RonanHayes 9 years, 2 months ago.

  • Author
    Posts
  • #6766

    jediboy
    Participant

    Hi all,

    Just a quick question. Game UI programming.

    http://www.librocket.com/
    HTML/CSS based, and is C++.

    http://www.scaleform.com/
    Flash based, and more than likely C++.

    Has anyone used these tools, or similar?

    What kind of production toolchain are you using?

    Are there any other alternatives?

    I’ll post this question in the Creative Content forum, as there "aint too many artists in these-here parts…"

    Regards,
    B.

    B.

  • #41303

    RonanHayes
    Participant

    I used scaleform on a few games, it was faster than creating our own system at the time. It was more stable than other solutions but was rather costly for UI.

    If you have the time you could use:

    http://tulrich.com/geekstuff/gameswf.html

    Extend it and fix what you need. This is originally what scaleform was developed from, but obviously with several hundred man hours of development behind it.

  • #41305

    gizmo
    Participant

    Yep, I’ve used Scaleform GFx also, however it was about two years ago so I would assume it has evolved considerably since then. The end results were rather impressive, and if they’ve refined the product since then, which I’m sure they have given their current roster of clients, I wouldn’t have any problems recommending it.

  • #41308

    RonanHayes
    Participant

    Actually what I think you should do is grab the Crysis demo and have a mess around with their UI stuff. See what you think of it and how it works, that should give you a good indication as to what scaleform can do.

    I believe the big question is price. Is it worth the expense of buying Scaleform per sku, or is it more cost effective to create your own solution. From the numbers I’ve seen thrown around Scaleform is pretty damn expensive (These numbers are from second hand sources so I take them with a pinch of salt)

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