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March 1, 2005 at 11:10 am #3832
This seems like a good place to do some more shameless self-plugging.
March 1, 2005 at 11:15 am #18122
March 1, 2005 at 11:15 am #18123
A female character reference sheet
March 1, 2005 at 12:05 pm #18124
March 1, 2005 at 12:11 pm #18126
Very nice, no crits on the models or textures. Excellent work. :)
The only crit I have is a personal opinion on the church. It seems out of proportion to me, the spire part looks like its too big for the church itself. I mean the main church body seems like a small church(judging from the door size and the two windows) and then the spire seems to suit more of a larger church.
A very tiny personal crit, and I could be completely wrong! Its just the *feeling* I get when looking at it……
March 1, 2005 at 12:15 pm #18129
make a church a bit longer, add a window and ta-da… perfect
March 1, 2005 at 1:05 pm #18135
Yeah, I think if the church was longer it would be better proportioned….
March 1, 2005 at 6:24 pm #18142
Excellent advice. Thankyou guys.
I did the church from imagination, and when I checked references, it did, in fact seem to be a mish-mash of church elements, so I think you’re points are very valid.
Next up, Christchurch Cathedral! (NOT!)
March 2, 2005 at 12:32 pm #18161
Excellent texture work Boadle, and I love the concept piece
March 2, 2005 at 3:26 pm #18165
Great presentation Boadle and great textures. The concept piece is my fav though, well rendered and great proportions.
March 2, 2005 at 3:43 pm #18167
Barry, I’ve been a regular visitor to your site for a while now. I’m a fan!
March 3, 2005 at 1:45 pm #18201
Thanks Boadle glad you like my stuff,
I think you should be doing more ‘showboat work’, I like the plane on your site so lets see more of that rather than skips and churchs, theres nothing wrong with those but you obviously have the skills to crank it up a bit!
March 3, 2005 at 3:12 pm #18215
Great work, Lewis. People have covered what I’ve wanted to say so I won’t rattle on about nothing. Any latest news on the job hunt? :)
I think you should be doing more ‘showboat work’, I like the plane on your site so lets see more of that rather than skips and churchs, [/quote:7cdca73880]
There’s no reason why he can’t do a high poly church. How about Notre Dame? :D
(No kidding, you can actually get blueprints for that on Suurland.com if anyone’s interested.)
March 3, 2005 at 4:27 pm #18225
Might give it a bash when I finally finish my fell beast which is stuck in “grey shaded purgitory” at the moment…….too busy to even look at it at the moment…..
But Notre Dame would be a pretty cool thing to do…..
March 3, 2005 at 4:34 pm #18227
By the way, Lewis do you put your models etc up on TurboSquid?
If you don’t you really should, once your willing to sell them that is. I have a few of my models up there and I have sold a few too……check it out if you haven’t already done so.
There is a real demand for low poly models also, due to a lot of indie developers using TurboSquid to get certain models for their projects.
March 4, 2005 at 5:35 pm #18273
Thanks again for all your comments, guys.
By the way, Lewis do you put your models etc up on TurboSquid?[/quote:a7b5993555]
I haven’t done so far NoOpt, but I will certainly look into it.
Any latest news on the job hunt?[/quote:a7b5993555]
Hey Ronnie! Still searching for the right opportunity. Had an interview with EA recently, in London, but was pipped at the post by another candidate. Was also in discussions with Ubisoft Shanghai, which fell through. In the meantime, I’m doing plenty of freelance work.
I think you should be doing more ‘showboat work’,[/quote:a7b5993555]
Good point Barry. Watch this space.
March 7, 2005 at 8:39 am #18283
Definitely look into it Lewis. It could be a nice little earner for you. You can also put a link on your website for TS, so people who see your stuff, and like it, can then go directly to your TS products page and buy your models if they want!
You will have to fill out an IRS form and fax it to TS accounts before you can get any money from sales, but its a simple enough form, any questions….give me a shout!
March 7, 2005 at 12:05 pm #18293
Definitely look into it Lewis. [/quote:32e2fdee3c]
Done, and done:
Thanks NoOpt (Do you require a 10 or a 15% commission ;)?)
March 7, 2005 at 12:10 pm #18294
Good stuff Renowned Texture Artist Lewis Boadle! :p
March 7, 2005 at 12:15 pm #18295
March 7, 2005 at 12:17 pm #18296
haha……your dead right though!
And your textures are feckin class, so its not like your bullshiting or anything…..
March 7, 2005 at 1:15 pm #18297
Thankyou David. Your modelling reigns supreme.
Perhaps we should have a lovechild?
March 7, 2005 at 1:18 pm #18298
*backs away slowly*
March 7, 2005 at 1:27 pm #18300
That wasn’t me. That was my …friend… who knows my login.
I’ve told him not to do it … erm… again.
March 7, 2005 at 2:09 pm #18304
Good to see that things are going well. Keep us updated. :)
You got me thinking, Dave. People can earn quite a few pennies on Turbo Squid if they’re good enough. I wonder if there’s any full-time ‘Turbo Squidders’ out there that only create models for the site and don’t have any other job, except maybe a bit of freelancing once in a while. I’d love to see a story like that.
March 7, 2005 at 2:15 pm #18305
There is Ronny. I have seem posts in the forums on TS and many people do use TS as a major part of their income. Usually they also freelance, but a lot of their income comes by selling models on TS also!
March 7, 2005 at 2:27 pm #18308
Very interesting, Dave. I think I’ve worked out what your career goal is. ;)
March 7, 2005 at 2:34 pm #18309
I’ve always been cautious about TurboSquid, ever since it came bundled in the install with Max4 I believe. Presumably you’ve to submit your personal details etc. which could spell trouble for the bedroom hobbyist working off the brand spanking new “evaluation” version of Max. I imagine for some artists working for game studios there could be a conflict of interest clause in their contracts which would prevent the selling of models/textures on Turbosquid or similar sites, even in his/her free time.
March 7, 2005 at 2:48 pm #18310
Some good points there Pete. I think most of the serious sellers are freelance artists.
March 7, 2005 at 2:50 pm #18311
You’d think that but the inconsistant overall quality of the work makes me suspect otherwise. Must look into the whole conflict of interest thing further.
March 7, 2005 at 3:06 pm #18314
There a lot of people who post crap on TS, a fact that as led to more seasoned sellers asking for some cleanup, or a tier system whereby products are rated by staff and they decide if it is suitable, and if so, at what level.
Some people have posted poser models and put a price tag of $100 on them. Others have actually downloaded free models and then changed them slightly and put them up for sale. So you get all sorts of chancers on TS.
Also, even if someone works for a company and still sells their own stuff on TS, how would the company ever find out?
March 7, 2005 at 3:13 pm #18316
Well, the company may never know this is true, it could get ugly fast though, with a breach of contract suit on ya! Like I said, must follow this up.
March 7, 2005 at 3:20 pm #18317
Thats true Pete, and I’m not saying I condone it. But at the same time, even if a lot of people on TS are breaching their contracts by independently selling work the chances of their employers finding out is very low…..unless the person in question was stupid enough to actually try and sell work they had done for the company.
But if a company did find out, it could get ugly, yes…..
March 7, 2005 at 3:46 pm #18320
Was reading a thread about this on the TS forums last night. Apparently the TS party line is that any instances of wrong-doing (such as reselling free models or someone elses work), once reported to the moderators, will be investigated, and, if proven, result in the offenders being banned from future posting.
In an approval-based community like this, I guess that’s about all you can realistically do.
Given that the target audience will be scouring the web for free or cheap models, I imagine that is a pretty good ombudsman. Although, this doesn’t account for people reselling their employers or client-owned material.
Doesn’t affect me. Who would steal a SKIP!? ;)
March 7, 2005 at 3:58 pm #18323
Realistically, these models are bought as time savers, a bit like a kind of scaled down off-the-shelf outsourcing and so a large part of the target audience must be game studios. So….
What about a game studio artist who needs a textured/rigged model quicksnap for that looming deadline and has a spare hundred euro in the kitty, buys said model from Turbosquid in good faith, only to find out when the FMV/game (whatever) is complete that the model was blagged and legally is the IP of another company? Someone is in the shit, and from the sound of the repercussions from Turbosquid ie. banning the perp from future posting, it ain’t gonna be him.
Doesn’t affect me. Who would steal a SKIP!? [/quote:72734fdd58]
LOL Boadle, you could hire a skip for the money you’re charging!!!
March 7, 2005 at 4:13 pm #18325
TS has a subscription based system for companies to buy models. They basically pay a yearly sub, and then can download any models they like. Apparently, companies need this as it would be impossible for them to buy individual models for some strange accounting reason or regulation. It has details on this on their forums anyway.
But its a big of a pain for artists, because we only get a small % commission from these subscription sales. Example, a subscriber bought my falcon model last month, which I have listed for $100, and I got $11 for the sales( would have gotten around $50 if it was a normal, non-subscription sale). TS argues that it is a sale I would never have gotten if it wasn’t for subscriptions as the company couldn’t buy it otherwise, but its still a bit hard to take.
If an individual in a company buys a model on their own spec with their own money, then surely that person is to blame. He/she should have bought it through the company, with their OK.
March 7, 2005 at 4:15 pm #18326
LOL Boadle, you could hire a skip for the money you’re charging!!![/quote:2ff35d7af0]
Yeah, but who’s gonna fly it, Pete? YOU?
March 7, 2005 at 4:15 pm #18327
Thats appalling Noo, so whats the highest percentage from a sale you can make? Is it 50%
March 7, 2005 at 4:21 pm #18329
I think the most is 55% for a model sold for over $200 or something.
That doesn’t bother me too much, seeing as TS host all the files, sort out the payments etc. But getting $11 for a model I have down as $100 is a kick in the gut, even if I would never have gotten the sale if it wasn’t for subscriptions.
I would rather not have my model available for subscribers than give it away…..which is basically what happened.
March 7, 2005 at 4:25 pm #18331
Its a kick in the teeth alright
March 7, 2005 at 4:28 pm #18333
I don’t even know what a company would be “buying” a model of the Millenium Falcon though…..what are they gonna use it for!!
Maybe it was Lucasfilm……..and now they are going to file a lawsuit……
Edit: I just noticed Lewis’s Star Wars referance…..class! heheh… :D
March 7, 2005 at 4:49 pm #18336
I just noticed Lewis’s Star Wars referance[/quote:11cb323f0c]
Glad someone did! I was beginning to think it was going to go uncommented on. Perhaps I should stick to puns about skips, seeing as how people refuse to have Star Wars rubbished.
Oh. Is that the time? Gotta go.
March 7, 2005 at 4:52 pm #18337
The forum ‘General Discussion’ is closed to new topics and replies.