The Women in Games 2005 Conference will highlight the most recent, groundbreaking work in this field of computer game research and development to both academic and industrial worlds.
Attended by the giants of the games industry, and giving an insight into a vast emerging market, this is event that you cannot afford to miss!
The Conference will take place on 8th, 9th and 10th August 2005, at the University of Abertay, Dundee. A full pass, including lunch each day and the Conference dinner, costs just £150. Students and the unwaged may apply for a one-day pass for Wednesday 10 August, at a special price of just £40.
Book now on www.womeningames.com to secure your place!
Key speakers confirmed
Some of the most respected names in the industry will take centre stage at the conference. Keynote speakers include Ernest Adams (UK), an independent games designer, teacher, founder of IGDA, and author; Melissa Federoff (US), a Microsoft Games Usability Engineer; Constance A. Steinkuehler (US), a MMORPG researcher and game columnist; and Aphra Kerr (Northern Ireland), a game researcher at the Centre for Media Research, University of Ulster.
Programmed for success
The three days of the conference will include papers on a wide range of issues related to women in games, as well as question and panel sessions, networking opportunities, and presentations from some of the up-and-coming student stars of the future. A conference dinner will be held on Tuesday 9 August 2005.
Highlights of the programme include:
Marketing games to a broader audience, a panel chaired by Aleks Krotoski, which will invite discussion on using fresh marketing approaches to encourage female consumers to engage with interactive entertainment, and how the positions of games marketing will change in the future.
Computer games, play, and the politics of difference, a paper by Professor James Woudhuysen, which will review the naturalistic and consumerist approaches that now dominate commentaries on women and computer games, and propose an alternative outlook.
Thinking past Pink: Critical considerations of women and gaming, a panel chaired by Tina Taylor of the IT University of Copenhagen. The panel will provide several rich micro-accounts about women who do play, and discuss how we might better understand the intersection of gender and computer games through their stories.
For full programme details, visit the website: www.womeningames.com
Win an iPod Shuffle! Registration for the student forum includes entry to the conference prize draw.
As part of the conference, student delegates will have unprecedented access to a panel of industry veterans, who will discuss CVs, interview tips, presenting a demo, and hot games hiring topics. Those attending will also have the opportunity to put their CV forward for discussion and comment from the panel.
The Student Forum will also give the inside track on Dare to be Digital, a unique international student games competition based at the University of Abertay Dundee. Project Manager Jackie McKenzie will give an overview of the past five years of DARE, including a profile of some of the prototypes created.
About Women in Games 2005
Women in Games seeks new opportunities and professional development for women working in and researching into games and the games industry.
The aims of the organisation are to:
Analyse the role of women in the videogame industry,
Discuss the future of games that appeal to female gamers,
Provide an opportunity for women in the videogame industry to network,
Provide an opportunity to present and discuss the latest videogame research.
The conference, now in its second year, is a unique opportunity for delegates to explore this growing market, and hear new research into ways of getting women into games – as both developers and players.
Contact Women in Games 2005 by email at email@example.com