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    • #3877
      Anonymous
      Inactive
    • #18658
      Anonymous
      Inactive

      Fucking brillant. I comment more later

      (pardon my french)

    • #18660
      Anonymous
      Inactive

      Very interesting. I agree with a lot of what he said, although I wouldn’t be as pessimistic as he appears to be regarding the future of the industry.
      Yes, there is less innovation, but I still feel that certain individuals and companies will continue to develop innovative titles even in the next generation of big budgets and massive dev teams.

    • #18665
      Anonymous
      Inactive

      True, but like he said, its basically down to the big publishers to say what innovation they’ll actually allow you to do unless you find another way of doing it.

    • #18676
      Anonymous
      Inactive

      It also depends on the clout of the developer. Someone like Molyneux would have the clout to say, I’m developing this game, its strange, its a risk, but I’m Peter Molyneux so turn me down at your peril!!

    • #18685
      Anonymous
      Inactive

      Okay; Molyneux, Myamoto, Meiers….hmm…can’t think of many other who have clout.

    • #18686
      Anonymous
      Inactive

      Probably can add Kojima to that bunch also. Plus the top designers at Square-Enix.

    • #18687
      Anonymous
      Inactive

      Okay; Molyneux, Myamoto, Meiers….hmm…can’t think of many other who have clout. [/quote:b3dd43160f]

      The other M:

      McCloskey

      *tumbleweed*

    • #18688
      Anonymous
      Inactive

      *coyote howls in the distance*

      just adding a bit more ambience

    • #18690
      Anonymous
      Inactive

      Kojima….he’s MGS isn’t he?
      Got bored playing the first level of that..terrible game.

    • #18692
      Anonymous
      Inactive

      But it is a very popular game. He is a very good designer, although personally I think he would make a better movie director.
      He likes his cut scenes…….

    • #18694
      Anonymous
      Inactive

      Yeah, I think I watched cut-scenes for longer than I was playing!

      He hasn’t done anything except MGS. Proves he can do one thing. For me that doesn’t put him ‘up there’ with the others. They’ve all proven thenselves with several games.

      As for McCloskey….he’s just a legend.

    • #18696
      Anonymous
      Inactive

      Yeah, I think I watched cut-scenes for longer than I was playing!

      He hasn’t done anything except MGS. Proves he can do one thing. For me that doesn’t put him ‘up there’ with the others. They’ve all proven thenselves with several games.

      As for McCloskey….he’s just a legend. [/quote:9ff1000c80]
      How dare you! He also did MGS2, MGS3 and the original Metal Gears!!! :D

      (Zone of the Enders wasn’t that bad either)

      I’ll be sure to have a good read of the article later. Sounds really interesting. I’m just home from college though. Worked an eight hour day. Right from 9 to 5! Can you possibly understand how exhausting that is?

    • #18698
      Anonymous
      Inactive

      Yes, in my mind MGS1/2/3 all count as the same game. Its jst an evolution of the same thing….

    • #18701
      Anonymous
      Inactive

      Yes, in my mind MGS1/2/3 all count as the same game. Its jst an evolution of the same thing…. [/quote:0678bddb0b]
      Yep, my attempt at humour must have sadly drifted off into the winds! Personally I’m a huge fan of the Metal Gear series. I’m not fond of ZOE or any of his other games but apparently they’re quite big over in Japan. He can create great games for his home audience that they seem to find inspiring and original. So it’s still worth something. :)

    • #18706
      Anonymous
      Inactive

      Nonetheless, even if Kojima has only produced “one” game of note, he still has clout because it is a very popular/influential game and if you ask anyone to name a famous producer/designer at Konami…..his would be the name that 99% of people would say.

    • #18712
      Anonymous
      Inactive

      Apparently MGS3 will be his last foray into the world of Tactical Espionage Action and he will indeed turn his hand to movie directing.

    • #18714
      Anonymous
      Inactive

      I’ve been thinking a lot lately about fame in the games industry. You have the names like Hideo Kojima and Shiguru Miyamoto who are quite widely known. Is this just because they played a major role in the creation of a few good games? There are many other talented people on their teams yet they have not shot to fame.

      So yes, making a popular game is a great start to finding fame in the industry. Surely though a lot of it must be self-promotion. Making that extra effort to get your name in a magazine, having countless interviews with fansites, etc. So are these famous names only that way because they’ve seeked to have it?

      Many others stay out of the spotlight and don’t make efforts to get themselves noticed just because they can’t get it… and don’t want it.

      Apparently MGS3 will be his last foray into the world of Tactical Espionage Action and he will indeed turn his hand to movie directing. [/quote:fca6bd2410]
      I heard that he’d be leaving his create role in the MGS series behind. He’s still Vice President at Konami so I presume he’ll have some role. Any projects that he already has lined up? Are we talking about Hollywood or some Japanese fifties Godzilla type thing?

    • #18716
      Anonymous
      Inactive

      I don’t think Miyamoto can be accused of looking to put himself in the limelight!
      Kojima probably seems more cool to the younger generation, people who grew up with Playstation. Whereas Miyamoto is generally a legend with more mature, seasoned gamers. People who have grown up knowing Mario and Zelda.

    • #18721
      Anonymous
      Inactive

      Remember that talk by jason rubin (?) that was posed last year, he talked about having someone at the head of the company to be in the starlight, being a face for that company, like he was for the company he worked ( can’t remember ) and like Molyneux was for Lionhead.

    • #18723
      Aphra K
      Keymaster

      I think Greg’s point is that at present all the big bucks are being made in the console segment of the industry and the console manufacturers and some large publishers are making it… and larger in all senses usually means less inclined to take risks…

      he is not saying innovation cannot take place in large organisations but he is saying there should be a way for independents and others to survive…

      and it begs the question…will new Molyneux’s be able to emerge in the next generation…??

      and he is very angry…which must have made for a great speech!

      Aphra.

    • #18728
      Anonymous
      Inactive

      Good point, will potentially great talents be lost in the raging seas of 100+ people dev teams?

    • #18753
      Anonymous
      Inactive

      Apparently MGS3 will be his last foray into the world of Tactical Espionage Action and he will indeed turn his hand to movie directing. [/quote:5cf7336d39] apparently Kojima execeutive produced Metal Gear Acid on PSP and will continue to do the same on future MGS titles… so he’ll be less involved than when he was director, but he’ll still have a guiding hand (to some extent) on the tiller

    • #18762
      Anonymous
      Inactive

      Haven’t had a cahnce to read it yet, but here’s a transcript from another GDC talk:

      http://crystaltips.typepad.com/wonderland/2005/03/burn_the_house_.html

    • #18764
      Anonymous
      Inactive

      apparently Kojima execeutive produced Metal Gear Acid on PSP and will continue to do the same on future MGS titles… so he’ll be less involved than when he was director, but he’ll still have a guiding hand (to some extent) on the tiller [/quote:496181910c]
      I wonder just how much work he will be doing. Maybe I’m wrong but it seems to me that in ‘some’ (not suggesting all) cases executive producer is a fancy name for a job that doesn’t require much work. Just how much work did Jeremy Heath-Smith do as executive producer on the Tomb Raider movie? Or Vin Diesel on the Chronicles of Riddick game?

    • #18765
      Anonymous
      Inactive

      I think in Kojima’s case it means he will just make sure it follows his vision for the Metal Gear franchise.

    • #18767
      Anonymous
      Inactive

      Kojima : “Hmm – hate to tell you this lads but the game needs 11% more ‘sneaking’ “

    • #18769
      Anonymous
      Inactive

      “And also, it needs 80% more cut-scenes”

    • #18799
      Anonymous
      Inactive
    • #18843
      Anonymous
      Inactive

      I wonder just how much work he will be doing. Maybe I’m wrong but it seems to me that in ‘some’ (not suggesting all) cases executive producer is a fancy name for a job that doesn’t require much work. Just how much work did Jeremy Heath-Smith do as executive producer on the Tomb Raider movie? Or Vin Diesel on the Chronicles of Riddick game? [/quote:8ba0decc81] Exec Producer in movies and in games are pretty different beasts, Ronny. EP credits in movies are often handed out willy nilly and as such are pretty empty – the notable exception being when there is a franchise/brand involved and the EP is usually a rep form the licenosr there to oversee how the brand is used in the film

      In games, it tends to be a head of studio business function, but also a senior producer who manages a particular franchise or brand or genre within a studio

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