Home › Forums › Creative Content › 3D/2D Artist Required for iPhone Title – Work Experience
- This topic has 8 replies, 3 voices, and was last updated 14 years, 7 months ago by Anonymous.
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07/05/2010 at 1:51 pm #7721AnonymousInactive
I am a freelance game programmer currently working on an iPhone 2.5D Space Shooter. This is my first iPhone project, hence the simplicity of my game. I am using Unity3D for the iPhone.
The first level is nearly complete, and once its completed it should be straightforward to finish the rest of the game. Basically I need around 8 backgrounds(1 for each level), around 12 splashscreens(inbetween each level, main menu screen, win screen, lose screen etc), a 3d model for the players ship and maybe 1 or 2 enemy ships. For enemies I am currently using Asteroids, which I could leave as is or bring in other ships(I would prefer this).
Regarding payment, I cannot offer anything as I have spent shitloads already(iphone, macbook pro, developer cert, unity license, software update to snow leopard from leopard – i HATE you APPLE!), but I would be willing to offer a small percentage of the game revenue.
At the very least, I think this will be great experience for the successful candidate and will be something valuable for their CV. I will be creating more projects, and so there should be more work in the future. If things go well, I hope to be able to offer a better financial package for the next project!
Anyways PM if you are interested.
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09/05/2010 at 4:42 pm #45719AnonymousInactive
Work experience usually suggests you gain experience from people who have been in the biz a while. If this is your first game a assume thats not the case here?
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10/05/2010 at 9:20 am #45718AnonymousInactive
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10/05/2010 at 1:18 pm #45720AnonymousInactive
Work experience usually suggests you gain experience from people who have been in the biz a while. If this is your first game a assume thats not the case here? [/quote:c7ad28fb8c]
I have 1 years game programming experience with a company in Italy. I worked as a Junior Programmer on the PC version of a multi-platform game. The game will be released this year, I am still under a NDA so I really cannot talk anymore about it. This is the only games programming experience I have, It was the first job I got after leaving college. Basically, its my first iPhone game, not my first game though. I also have 6 months game testing experience.
PMC has a point. You should try to show that you are a top programmer and an artist should trust that you can deliver the game and his/her work will see the light of day. An overview of your C.V. and showing that level you have in progress might allay such fears.[/quote:c7ad28fb8c]
I have a B.Eng(Honours – 2.2) in Digital Media Engineering from DCU, and a PG Dip(Honours – 2.1) in Computer Games Technology from University of Abertay, Dundee, Scotland. I left Abertay after the PG Dip because I was offered a job, I qualified for the MS. I believe I am a top programmer, although I do realise being on the dole doesnt suggest this. There really is not as many jobs as there was in 2008…
Regarding the progress I have made, I will upload a screenshot later. Basically the player ship moves with the accelometer, the background is scrolling right to left, the ship fires with touch. A simple scoring system is in place, lives, and all collisions are detect with the asteroids and ship.
I could have put up a post on the Unity forums, but I want to work with someone who is in Ireland, so that if I want to meet them I can.
I said work experience because I dont have the cash to pay someone, and I truly believe a good student will be suitable for my needs. Im on the dole right now, so money is really tight. I genuinely cannot afford to pay anyone upfront. This game is mainly for experience to add to my CV as I wouldnt mind working as an iPhone games programmer. Im not expecting this game to be No.1 on the App Store, I just want a nice polished game. I know the game concept is not original, but I do believe with original art work, it will be a game I will be proud of…
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10/05/2010 at 1:48 pm #45721AnonymousInactive
Cool. Looking forward to screenshot.
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10/05/2010 at 2:44 pm #45722AnonymousInactive
Here are those screenshots. They were taken in the Unity iPhone simulator. I have tested this in my iPhone.
I have explosions working too, when the bullet collides with the asteroid, and when the asteroid collides with a player. The asteroids are randomly generated.
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10/05/2010 at 7:42 pm #45723AnonymousInactive
Good stuff, looks like your well on your way.
Competition is stiff though with games like Roswell Fighter being sold at 79c.
but since your using a 3D engine I think you can pull a few nice tricks to stand out (Perspective change as you tilt, barrel rolls at the end of level, or 3D glasses mode seems to be all the rage now).http://www.pocketgamer.co.uk/r/iPad/Roswell+Fighter+HD/news.asp?c=20525
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=335319071&mt=8 -
10/05/2010 at 8:42 pm #45724AnonymousInactive
Roswell Fighter looks very good, the artwork is amazing…
They are some good suggestions, Ill look into them. I still new to Unity, so everything must be researched before I can implement it…
congrats on Coretex, excellent final product!!!
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13/05/2010 at 1:33 pm #45742AnonymousInactive
The position has now been filled. Thanks to all those who applied.
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