- This topic has 8 replies, 3 voices, and was last updated 11 years ago by Anonymous.
May 7, 2010 at 1:51 pm #7721AnonymousInactive
I am a freelance game programmer currently working on an iPhone 2.5D Space Shooter. This is my first iPhone project, hence the simplicity of my game. I am using Unity3D for the iPhone.
The first level is nearly complete, and once its completed it should be straightforward to finish the rest of the game. Basically I need around 8 backgrounds(1 for each level), around 12 splashscreens(inbetween each level, main menu screen, win screen, lose screen etc), a 3d model for the players ship and maybe 1 or 2 enemy ships. For enemies I am currently using Asteroids, which I could leave as is or bring in other ships(I would prefer this).
Regarding payment, I cannot offer anything as I have spent shitloads already(iphone, macbook pro, developer cert, unity license, software update to snow leopard from leopard – i HATE you APPLE!), but I would be willing to offer a small percentage of the game revenue.
At the very least, I think this will be great experience for the successful candidate and will be something valuable for their CV. I will be creating more projects, and so there should be more work in the future. If things go well, I hope to be able to offer a better financial package for the next project!
Anyways PM if you are interested.
May 9, 2010 at 4:42 pm #45719AnonymousInactive
Work experience usually suggests you gain experience from people who have been in the biz a while. If this is your first game a assume thats not the case here?
May 10, 2010 at 9:20 am #45718AnonymousInactive
May 10, 2010 at 1:18 pm #45720AnonymousInactive
Work experience usually suggests you gain experience from people who have been in the biz a while. If this is your first game a assume thats not the case here? [/quote:c7ad28fb8c]
I have 1 years game programming experience with a company in Italy. I worked as a Junior Programmer on the PC version of a multi-platform game. The game will be released this year, I am still under a NDA so I really cannot talk anymore about it. This is the only games programming experience I have, It was the first job I got after leaving college. Basically, its my first iPhone game, not my first game though. I also have 6 months game testing experience.
PMC has a point. You should try to show that you are a top programmer and an artist should trust that you can deliver the game and his/her work will see the light of day. An overview of your C.V. and showing that level you have in progress might allay such fears.[/quote:c7ad28fb8c]
I have a B.Eng(Honours – 2.2) in Digital Media Engineering from DCU, and a PG Dip(Honours – 2.1) in Computer Games Technology from University of Abertay, Dundee, Scotland. I left Abertay after the PG Dip because I was offered a job, I qualified for the MS. I believe I am a top programmer, although I do realise being on the dole doesnt suggest this. There really is not as many jobs as there was in 2008…
Regarding the progress I have made, I will upload a screenshot later. Basically the player ship moves with the accelometer, the background is scrolling right to left, the ship fires with touch. A simple scoring system is in place, lives, and all collisions are detect with the asteroids and ship.
I could have put up a post on the Unity forums, but I want to work with someone who is in Ireland, so that if I want to meet them I can.
I said work experience because I dont have the cash to pay someone, and I truly believe a good student will be suitable for my needs. Im on the dole right now, so money is really tight. I genuinely cannot afford to pay anyone upfront. This game is mainly for experience to add to my CV as I wouldnt mind working as an iPhone games programmer. Im not expecting this game to be No.1 on the App Store, I just want a nice polished game. I know the game concept is not original, but I do believe with original art work, it will be a game I will be proud of…
May 10, 2010 at 1:48 pm #45721AnonymousInactive
Cool. Looking forward to screenshot.
May 10, 2010 at 2:44 pm #45722AnonymousInactive
Here are those screenshots. They were taken in the Unity iPhone simulator. I have tested this in my iPhone.
I have explosions working too, when the bullet collides with the asteroid, and when the asteroid collides with a player. The asteroids are randomly generated.
May 10, 2010 at 7:42 pm #45723AnonymousInactive
Good stuff, looks like your well on your way.
Competition is stiff though with games like Roswell Fighter being sold at 79c.
but since your using a 3D engine I think you can pull a few nice tricks to stand out (Perspective change as you tilt, barrel rolls at the end of level, or 3D glasses mode seems to be all the rage now).
May 10, 2010 at 8:42 pm #45724AnonymousInactive
Roswell Fighter looks very good, the artwork is amazing…
They are some good suggestions, Ill look into them. I still new to Unity, so everything must be researched before I can implement it…
congrats on Coretex, excellent final product!!!
May 13, 2010 at 1:33 pm #45742AnonymousInactive
The position has now been filled. Thanks to all those who applied.
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