Home Forums Education, Training and Jobs EA Coder: "How I broke into the Games Industry"

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    • #7812
      Anonymous
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    • #46119
      Anonymous
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    • #46122
      Anonymous
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      Interesting article. Thanks mate :)

    • #46125
      Anonymous
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    • #46130
      Anonymous
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      Ya agree with Damian here.

      Nothing wrong with generalising. If anything for the first 4-5 years of the industry your better to be doing everything. Too many ppl kicking about who do just UI, graphics, networking etc. With the current rate of lay-offs etc you are better to be a generalist as your applicable for most roles in some capacity. Also generalist tend to make great gameplay engineers. They have a good overview of the whole engine, what goes where and more importantly where to make changes when shit doesnt work and you need it to asap.

      Personally I like being a generalist, every day your doing something new.

    • #46133
      Anonymous
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      And here was me thinking you were a specialist Peter!
      I didn’t realise you were one of us. :)

    • #46134
      Anonymous
      Inactive

      Don’t feel forced to specialise in an area unless you really want to do it.[/quote:fc3bd75a95]

      This is a fresh breath of air. I was about to convince myself to specialise in an area (AI or graphics programming), although I’m always eager to learn about everything I can (animation, physic, modelling, audio, etc.). It’s good to know that such knowledge is still useful.

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