Home Forums General Discussion School vs. work

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    • #7911
      Anonymous
      Inactive

      Hello everyone,
      as Aphra correctly pointed out, the discussion was going a little bit off-topic, so I hope you don’t mind if we continue here.

      [rant]
      It’s been since I was 16 that I’m hearing companies complaining that fresh graduates don’t have the necessary experience to get a job. On the other hand, most of them aren’t providing solutions to it. The most feasible way would be that this companies take 3rd and 4th year undergrad for 6 months for an internship and then hire them once they finish school. This way they won’t have to train and pay someone for one year but 3/4 months for two summers, plus when it comes to hire someone, you already have someone that has worked for you and that you can trust for the job.

      A lot of big companies are already doing that (Microsoft, Oracle, Lionhead, etc. these are the ones that came first to my mind) but how many *game* companies are doing that? Most of them are working under NDA, so what if someone does an internship for you but then he/she goes working for someone else or startup his/her own company? Plus, giving that the game industry is always rushing, who can find the time to train an undergrad?

      Going back to Havok, I do think they need people with certain skills, but what the US offer that can’t be found (if not in Ireland) in Europe? Does Crytek ring a bell? Are their college so much better than "ours"?

      On the other hand, I also agree on giving student a more solid and up to date background to start with, but that can happen mostly using the latest technologies, thus teaming up with the leader companies in the industry: Sony, Nintendo, Microsoft etc. I’ve been working on the CryEngine 3 for almost 6 months, so it is possible without having a big studio next door.
      And I do not agree on saying that those who teach can’t do: they just decided to share their knowledge with students rather then within a company.

      Finally, I’d say that not having big studios in Ireland is not the end of the world. I think there’s a lot of potential and investments are being made for young entrepreneurs with fresh and innovative ideas. And considering how much innovation big studios can afford…
      [/rant]

      Just my 2c

    • #46429
      Aphra K
      Keymaster

      on the topic of indies..

      who are gambrinous?

      see http://www.gambrinous.com/

      they were llisted off the gamedevmap

      see http://www.gamedevmap.com/index.php?tool=location&query=Ireland

      mind you keeping up with indie developers is already hard and probably going to get a lot harder.

      Aphra.

    • #46434
      Anonymous
      Inactive

      I think that’s Colm Larkin who attended the Games Jam – did the train signals game which was quite impressive.

    • #46438
      Aphra K
      Keymaster

      and here is another one I have come across

      see http://www.redwindsoftware.com/web/page/games.html

      and

      http://www.siliconrepublic.com/start-ups/directory/company/341-redwind-software/

      more iphone and ipad development

      Aphra.

    • #46447
      Aphra K
      Keymaster
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