October 30, 2010 at 9:06 pm #7911AnonymousInactive
as Aphra correctly pointed out, the discussion was going a little bit off-topic, so I hope you don’t mind if we continue here.
It’s been since I was 16 that I’m hearing companies complaining that fresh graduates don’t have the necessary experience to get a job. On the other hand, most of them aren’t providing solutions to it. The most feasible way would be that this companies take 3rd and 4th year undergrad for 6 months for an internship and then hire them once they finish school. This way they won’t have to train and pay someone for one year but 3/4 months for two summers, plus when it comes to hire someone, you already have someone that has worked for you and that you can trust for the job.
A lot of big companies are already doing that (Microsoft, Oracle, Lionhead, etc. these are the ones that came first to my mind) but how many *game* companies are doing that? Most of them are working under NDA, so what if someone does an internship for you but then he/she goes working for someone else or startup his/her own company? Plus, giving that the game industry is always rushing, who can find the time to train an undergrad?
Going back to Havok, I do think they need people with certain skills, but what the US offer that can’t be found (if not in Ireland) in Europe? Does Crytek ring a bell? Are their college so much better than "ours"?
On the other hand, I also agree on giving student a more solid and up to date background to start with, but that can happen mostly using the latest technologies, thus teaming up with the leader companies in the industry: Sony, Nintendo, Microsoft etc. I’ve been working on the CryEngine 3 for almost 6 months, so it is possible without having a big studio next door.
And I do not agree on saying that those who teach can’t do: they just decided to share their knowledge with students rather then within a company.
Finally, I’d say that not having big studios in Ireland is not the end of the world. I think there’s a lot of potential and investments are being made for young entrepreneurs with fresh and innovative ideas. And considering how much innovation big studios can afford…
Just my 2c
November 1, 2010 at 10:27 am #46429
on the topic of indies..
who are gambrinous?
they were llisted off the gamedevmap
mind you keeping up with indie developers is already hard and probably going to get a lot harder.
November 1, 2010 at 11:28 pm #46434AnonymousInactive
I think that’s Colm Larkin who attended the Games Jam – did the train signals game which was quite impressive.
November 2, 2010 at 11:15 am #46438
and here is another one I have come across
more iphone and ipad development
November 8, 2010 at 1:16 pm #46447
- The forum ‘General Discussion’ is closed to new topics and replies.