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#31611
Anonymous
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I agree.. check in’s are the usual culprit, then sdk versions outta whack etc. endless reasons.. So i dont think that should really be in that list.[/quote:8921f688c5]

Yup, old exes, mis-merges and old data…
99% of the time someone’s just been silly, that other 1% of the time its an absolute bugger to fix.
Plus you’re sometimes working on say a PS2 dev kit and it may not working on a PS2 test kit because its been set up differently.

I’m not saying it should be ignored and coders just leave it, but its usually valid, and you end up going to the deisgner/artists machine, doing something simple and it just works.