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#45506
Anonymous
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Here is the first concept for my RTT. Just at the stage working out what I will do with the UI and nailing down what I want from the gameplay.
There will be different classes of ships in your armada. Basic idea is you create evasive manoeuvres in training mode then trigger them during play with the option to slow down time (limited resource) and get into touch path drawing. Persistant battle outcomes with AI and multiplayer. Oh and I am going to code in javascript and render with SVG, nuts I know but flash and mobile devices just don’t mix well :)