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Anonymous
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Multi-touch for iphone is supported via javascript handlers (there is a different set for android), I have a quick tech test-bed with pan (not too much of a delay) and zoom working (though zoom needs work). I had to find the parameters that disable the native behaviours and also work with the device rotated. The test-bed only works on idevices atm and you have to save as a webapp with the (+) and then launch from the deck. Give it a try if you want: http://www.newleafgames.com/game.html

I will keep a note on what I come across during dev.[/quote:2d6367c3d0]

That’s really pretty. REALLY really pretty. Hoping to get an iPad here in Ireland around the 7th April so would be great to see that demo’ed!