Home › Forums › General Discussion › Assassin’s Creed (360 vs PS3 video) › Reply To: Assassin’s Creed (360 vs PS3 video)
thanks Ola, thats very relevant…
Satchmo & Peter_b: Some sites and interviews with developers have said that it takes programmers more lines code to get something running on the PS3 compared to the 360. [Don’t ask me for links to sources, I really can’t remember where I saw it recently]
If this is true, is this only due to developer inexperience with the Dev kits and should not be a problem in the future?[/quote:f3de257270]
What did it define by getting something running? Box rotating on screen?If thats the case id agree as ms supply with the XDK a set of samples and alot of the basic graphics code is similar to PC directx, so its easy to port over a bit of that. Alot of the functions have similar names also.
Although i wouldnt say ps3 takes more code to get something working, the samples with ps3 are a bit different and seeing as there no ps3 pc equivalent lib like dx and xdk you have to start from scratch (but often this is a good thing).
i would say if you started completely from scratch having no pc code whatsoever, i would estimate both would be about the same length of code, but this is highly dependent on the task at hand. Comparing lines of code from one platform to other is pretty meaningless though