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Very nice reel! The showreel is most of the battle to be honest – once you can demonstrate that you have the skills, your CV just details where you got them from.

The only thing missing there from a game point of view is low-res models. Displaying some efficiently low-poly modelled characters can be very helpful. I know that with next-gen titles, low-poly modelling may not be considered to be as essential, but making as efficient use of the polys is always a must – & low-poly modelling is the best way of showing said skills. Maybe even showing a wireframe of the characters you have worked on to display the poly density & unifrom resolution.

On the other hand, if you’re purely an animator, and not a modeller, that can work too, but only in large development studios where the company can afford to employ individuals working in a very specific discipline.